BoB:SoW 10/12/2010
#1

From Oleg Maddox

Hi,

I promised to post videos some time.
Here is the first of them.

1. Engine start. Flame and smoke effect. Every start is different (in realtion to emulation of real engine cylinders work by a program).
Sound is currently a place holder. Unfortunately I wasn't able to record in a track at the moment maximal settings (some unpredictable bug in recording of video need to be found and eliminated )

http://www.youtube.com/watch?v=G836qqOhhZ8

2. Effect of exhaust flame at night time. Emulation of each cylinder exhaust in relation to emulation of real engine cylinders work by a program.
My question to community: isn't it too yellow? Maybe to add a bit red color in a mix with yellow? It is tunable really, so I would like to listen suggestions

http://www.youtube.com/watch?v=KTx5v8jeFdw
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#2

Hmmm....Somewhat underwhelmed by that "Merlin" sound.
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#3

In the comment it says that the sound is currently a placeholder.

~S~
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#4

They are nice effects, especially compared to some mod work which is over done.





Fireskull
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#5

Anyone think you will have a copy of BoB to play in 5 months or less? I'm thinking "next Christmas" :lol:
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#6

Wow, two vids!

The sim really looks good.
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#7

I hope Mr. Maddox reads my question again and replies on the presence of objects visible in the FMB, which shouldn't be there for a map of 1940-1945. (Or city sizes of 1940 and not their 300% larger versions of today)
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