Paratrooper Mesh Error
#16

HI.
I have this problem to. I changed everything I was read in this top texCompress=2 to , but problem stay ( only with channel map 40-41, 42-45, winter summer and bla bla ).
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#17

I think that all this is due to memory problems.
Here you have something to fix:
http://www.sas1946.com/main/index.php/topic,2475.0.html
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#18

I only get this error when I use TIGERS ULTIMATE SOUND MOD, I take that mod off and I dont get the error for some reason.
At first i thought it may have been a conflict with another mod but I only seem to get it when I'm using that sound mod and when I have Flak guns or such like manned objects on my maps.
Hence why I think its maybe something to do with that mod.
I also run History Mod too.
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#19

bigpickle Wrote:...I also run History Mod too.

Do you mean Histomod or HSFX :?:

Planemad
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#20

Hello gentlemen, albeit here's a new post after months I figured this may be the correct thread:

I have pretty much the opposite problem of some of these I read here:

My system:
AMD Athlon II X4 630 Processor, 2806 MHz (Quad a 4x 2.8)
Ati HD 5770 card, driver 10-9
Windows XP 32 Bit (arg)
3 GB KIngston RAM (800Mhz again arg :wink: )
Pretty much mid-end, no Star Trek machine..but so far I'm satisfied.

I have little to zero issues with my various IL-2 installs.
But: Whenever I try to use any but the 128 MB exe, my issues start:
Currently I can load and play almost all maps without texture compression.
But as soon as I start to use the 512 MB exe or any other of the higher ones (tried all), or if I use the
new IL-2 exe-selector (tried all options there as well..): I get the paratrooper error---now the weird part:

As soon as I engage texture compression, TexCompress=2 and TexFlags.TexCompressARBExt=1 ...I can use the 512MB exe (and higher..) and load the maps. All of them.
This seems odd to me, since most people use the higher RAM-capable exes to load the maps and as soon as I do that, my maps only load with texture compression engaged.

TO flood this post even more, here's/are my config.ini setting(s).. :oops:
(Default settings)

[window]
width=1152
height=864
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0


.....


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Mods]
....

CatapultAI_GrafZep=1
NoNavLightsAI=1

mouseUse=2


I plan to upgrade my RAM to 2x 2 GB for dual channel-availability, but not sure this will cure the issue.
I notice higher frame-rates with the "better" exes, but the texture compression does not appeal to me.

Thank you so much for reading, no one could answer this so far. :lol:

T
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#21

Hi TomFF.
If you only can use 128 MB exe, that's not a problem, you should use that works best for you.
I have 2x 2 GB RAM dual channel, but my system only uses 3.25 GB (WXP 32 bit).

[Image: sistemat.jpg]

I can use 512 MB exe and my conf.ini is very similar to yours:

Code:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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#22

Thank you, ton414! Big Grin
I know that not the entire 4GB will be used under XP 32 Bit. But I hope dual channel will do the trick and give me the extra
RAM needed for the 512MB exe to work.
What bothered me was that they only work under texture compression (the "higher" exes).

Thanks..I copied your config.ini settings, just in case. Big Grin

Tom
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#23

Äh..weird:
In my HSFX4.11 install with a wild version of Histomod 2.01 over it, I can use the 512MB exe without texture compression via
TexCompress=2
TexFlags.TexCompressARBExt=1

...not so in my UP 2.01 Histomod 4.6 install.

I tried to mix those installs...lol..baaaad idea. Even after 5 hours checking folders and files it was basically impossible for me .. Big Grin :oops: :wink:

Anyway, at least in one install it works.
Tom
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