06.09.2011, 13:10
Hi,
To the Aleutians campaign must also be made a Midway campaign!
Campaign have been tested offline with IL2 1946 V4.09m / UP 2.01/HSFX 4.1 and DCG V3.46
DCG V3.46 or higher: http://www.lowengrin.com/download.php?list.3
The campaign includes an unofficial patch for the expanded Midway map for UP 2.01/HSFX 4.1! (permission by author "dunkelgrun")
More details about the patch in the "Patch read me" and here:
viewtopic.php?f=125&t=22480&start=15
And please take a look in the campaign "Read me"!
Many thanks to Paul Lowengrin for his support and Dynamic Campaign Generator and "dunkelgrun" for the expanded Midway map!
DCG Midway 1942 V1.3: http://www.mediafire.com/?iowk6ylsttn2oph
updateV1.1: 10.9.2011
1. You begin the campaign now a day before (3.June) and the japanese Task force starts in the blue sector (not red as before)!
2. Reworked Task force routes for the japanese side and road traffic on Midway!
3. DCG should spawn now for the japanese attack on Midway static aircrafts!
4. Due to balancing, I removed one USMC fighter squadron in all careers!
5. Changed anti-ship payload for the B-17E!
6. After some more testing, recommended "Action radius setting" is "175KM" for all careers!
updateV1.2: 14.9.2011
1. Reworked routes for the japanese transport groups at the beginning, so that they are more close together and have better Flak cover for each other!
2. Changed some Destroyer types for all japanese fleets to have more long distance Flak power!
3. Reduced number of planes for the B-17E squadron (12) and bomb load for the SBDs (500lbs) due to campaign balance!
4. Changed anti ship payload for the PBYs from Torpedos to Bombs! (Dont know if its only in my game but the PBYs didnt attack ships with Torpedos!)
5. Made some changes to the "Collection of aces" file!
updateV1.3: 17.1.2012
1. Its now possible to add and fly the "TBD-1 'Devastator' (4.09m)" by "TD/Jason/ton414/Epervier" in all subcampaigns!
2. Changed some IJN carriers with new ships from the "ShipPack" (Hiryu,Soryu,Kaga) for all subcampaigns!
3. I reduced the amount of fuel (25) again for the B-26 squadron for better take off ability!
4. Now you can include new ships into the campaign! As an example I took the "IJN Ryujo CV in New SLOT by Western0221/gio963tto" and the "USS-SIMS class destroyer by gio963tto"!
------------------------------------------------------------------------------------------------------------------------
Midway 1942 V1.3 for DBW
Tested with DBW 1.71 and DCG 3.47!
I included the B-26B by Ranwers/1C/SAS~crazyflak to the standard campaign (TBD1 and PBY if you want) and replaced some ship types!
If you want to fly the B-26B in the campaign, select after the first mission in the DCG panel "Custom Mission Selection"
under "Player units fuel" 25% fuel for your squadron, otherwise is the risk high that some of your AI pilots kiss the water during take off at Midway!
I added also Honolulu Radio to the .mis files and some music files ,created by "wimsma", as a Demo!
DCG Action Radius: 175 km
When aircraft should still explode at mission start and the like, please post here!
Many thanks to Paul Lowengrin for his support and Dynamic Campaign Generator,
"dunkelgrun/Cat" for the expanded Midway map, "Slink" for the reworked .dcg files for 3.47
and all AAS/SAS and FM Modder for their Mods!
Midway V1.3 DBW: http://www.mediafire.com/?62mge799faf136b
Have fun!
To the Aleutians campaign must also be made a Midway campaign!
Campaign have been tested offline with IL2 1946 V4.09m / UP 2.01/HSFX 4.1 and DCG V3.46
DCG V3.46 or higher: http://www.lowengrin.com/download.php?list.3
The campaign includes an unofficial patch for the expanded Midway map for UP 2.01/HSFX 4.1! (permission by author "dunkelgrun")
More details about the patch in the "Patch read me" and here:
viewtopic.php?f=125&t=22480&start=15
And please take a look in the campaign "Read me"!
Many thanks to Paul Lowengrin for his support and Dynamic Campaign Generator and "dunkelgrun" for the expanded Midway map!
DCG Midway 1942 V1.3: http://www.mediafire.com/?iowk6ylsttn2oph
updateV1.1: 10.9.2011
1. You begin the campaign now a day before (3.June) and the japanese Task force starts in the blue sector (not red as before)!
2. Reworked Task force routes for the japanese side and road traffic on Midway!
3. DCG should spawn now for the japanese attack on Midway static aircrafts!
4. Due to balancing, I removed one USMC fighter squadron in all careers!
5. Changed anti-ship payload for the B-17E!
6. After some more testing, recommended "Action radius setting" is "175KM" for all careers!
updateV1.2: 14.9.2011
1. Reworked routes for the japanese transport groups at the beginning, so that they are more close together and have better Flak cover for each other!
2. Changed some Destroyer types for all japanese fleets to have more long distance Flak power!
3. Reduced number of planes for the B-17E squadron (12) and bomb load for the SBDs (500lbs) due to campaign balance!
4. Changed anti ship payload for the PBYs from Torpedos to Bombs! (Dont know if its only in my game but the PBYs didnt attack ships with Torpedos!)
5. Made some changes to the "Collection of aces" file!
updateV1.3: 17.1.2012
1. Its now possible to add and fly the "TBD-1 'Devastator' (4.09m)" by "TD/Jason/ton414/Epervier" in all subcampaigns!
2. Changed some IJN carriers with new ships from the "ShipPack" (Hiryu,Soryu,Kaga) for all subcampaigns!
3. I reduced the amount of fuel (25) again for the B-26 squadron for better take off ability!
4. Now you can include new ships into the campaign! As an example I took the "IJN Ryujo CV in New SLOT by Western0221/gio963tto" and the "USS-SIMS class destroyer by gio963tto"!
------------------------------------------------------------------------------------------------------------------------
Midway 1942 V1.3 for DBW
Tested with DBW 1.71 and DCG 3.47!
I included the B-26B by Ranwers/1C/SAS~crazyflak to the standard campaign (TBD1 and PBY if you want) and replaced some ship types!
If you want to fly the B-26B in the campaign, select after the first mission in the DCG panel "Custom Mission Selection"
under "Player units fuel" 25% fuel for your squadron, otherwise is the risk high that some of your AI pilots kiss the water during take off at Midway!
I added also Honolulu Radio to the .mis files and some music files ,created by "wimsma", as a Demo!
DCG Action Radius: 175 km
When aircraft should still explode at mission start and the like, please post here!
Many thanks to Paul Lowengrin for his support and Dynamic Campaign Generator,
"dunkelgrun/Cat" for the expanded Midway map, "Slink" for the reworked .dcg files for 3.47
and all AAS/SAS and FM Modder for their Mods!
Midway V1.3 DBW: http://www.mediafire.com/?62mge799faf136b
Have fun!