Other IL2 coming???
#1

http://forum.1cpublishing.eu/showthread.php?t=28633

Quote: Hi!

Today we have again a small update information. Within the last two weeks on the forums were going to your questions about current and future status of the project. Below I post a project manager answers - Ilya Shevchenko. Let's go:

1. Q : Are you planning multiple simultaneous cockpit cameras for use on multiple monitor setups, such as U-shaped forward-left-right views, as they existed in the original Il-2?
R : At a later time, yes. Have to warn you right away though. Each camera is processed individually. Two simultaneous cameras roughly slice the FPS roughly in half. Three cameras divide by three. This was not a huge deal in the original Il-2 since there were lots of FPS to divide. With CoD – when we have enough FPS to cut in three, we will.

2. Q : Will you reenable cockpit shake that existed in the earlier versions?
R : We actually removed it because the fans requested it.

3. Q : Will the dynamic stall be implemented in the Flight Model?
R : Yes, it’s one of the things the new FM programmer will work on.

4. Q : Are there any plans to add a new aircraft or modifications, equipment and other objects to Cliffs of Dover before the sequel?
R : Only new modifications of existing planes – of which there are very few left. Completely new aircraft or flyable versions of currently non-flyable planes are not planned for CoD.
New ground or other objects will not happen due to the fact that our previous attempts to add them were met with a universal “we don’t need this crap, why don’t you give us xyz instead” from the community. The ground modeling staff and myself have subsequently made the fully switch that department to the sequel.

5. Q : Will there be a working siren on the Ju-87?
R : Yes.

6. Q : Is there any news about the Su-26?
R : You'll get to fly it.

7. Q : Will the maximum altitude of the planes (ceiling) be raised to the historical values of ~10-11000 m? Today it is 7-8000 m for most planes, and much less for the Fiat G.50
R : Yes, it’s one of the things the new FM programmer will work on.

8. Q : Will the performances of the poor G.50 be upgraded to be closer to the real historical values? The G.50 maximum speed today is ~350 kmh at sea level against 407 kmh found in books and online references. The G.50 ceiling in game is some 5000 m, against 10500 m found in various sources.
R : Yes, it’s one of the things the new FM programmer will work on.

9. Q : Will the damage of a radiator by bullets produce a damage to the engine? Today you get the message "radiator leak" but the engine continues to run.
R : We’ll need to look into this.

10. Q : Will the AI crews of bombers be programmed to do their jobs? Will navigators navigate? Will bomb aimers guide the aircraft into the bomb run? Will observers report air and surface contacts etc? Or are the current crew statues considered to be adequate?
R : We are planning major improvements to the crew members for the sequel.

11. Q : Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute?
R : We are doing a lot of animation improvements, including reverse kinematics, for the sequel. First-person bail out camera has been in the game for some time.

12. Q : Can you guys give us access to the AI programming functions, to can over-ride/improve them in 3rd party code (dll's)?
This would be a great step forward, as we have many users around here with good programming and flight sim AI development experience in order to start things moving in this direction.
R : Not at the moment. Need to have stable, easy-to-read code for AI first, otherwise I can’t even imagine the things we and you will develop in parallel.

13. Q : Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.[url="http://forum.1cpublishing.eu/showthread.php?t=28054"]Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.
R : We’ll have to look into this.

14. Q : Will the track recording be improved? Today the main issues are: need to exit from flight to start recording, need to manually type a track file name, need to exit again from flight to stop the video, frequent crashes in the procedure, frequent crashes when trying to record an avi from a track.
R : Low priority at the moment. Serious changes, especially changes to the overall procedure, are only possible in the sequel.

15. Q : Will the ghost dots issue be corrected? It's a actual ghosts or the disappearing of real targets online? Today in online servers you see far contacts which disappear when you close in. This can be fixed by MeshShowLod=1 but performance suffers. Will this be fixed?
R : We didn’t get to this yet. The dots are drawn by the part of the graphics code that’s been completely rewritten. We didn’t get to look into this particular issue with the new code yet.

16. Q : Will the GUI be optimized, to be less clumsy and more ergonomical (today you need several clicks to do simple things).
R : Yes, for the sequel. We’re currently moving to a new GUI platform that’s much easier to work in. We’re redoing everything.

17. Q : Will we see the coop mission in CloD, as it was in the old "IL-2"?
R : Don’t understand the question. The way we see it, CoD already has Il-2-style co-op. We are certainly not planning any major changes to online modes, GUI, or anything like that.

18. Q : Are you planning to assign precise control point of view (zoom) button or axis, as it was in the old "IL-2"?
R : We have tons of plans for improving cameras and views.

19. Q : Are you planning to transfer the new graphic effects (eg, weather) from future sequels into Cliffs of Dover?
R : We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels.
For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD.

20. Q : Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series?
R : Of course.

I don't have any news about the patch, sorry.
I don't have the game yet, because I don't have a good PC, but Luthier talked about futur sequel... He talked about a futur game or Il2 COD?
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#2

Prepare for IL-2 Battle of Moscow! With increased Lagg. :lol:
Basically the community pissed Ilya and his departments off, they are earning roughly $15 from every single sale of Cliffs Of Dover, so they have switched to the sequel! And CoD shall recieve the major updates, and core patches through your kind purchase of BoM, which will merge with CoD just like the original series did.

Looking forward to that Su-26. 8)
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#3

For smooth transition and the best experience I'd love to have a new sim every ~5 years, not every year.
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#4

I hope its in the pacific, with epic carriers and kamakazes, but hopefully not as much lag... and STEAM :evil:
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#5

KG64_Cnopicilin Wrote:For smooth transition and the best experience I'd love to have a new sim every ~5 years, not every year.

Well Cnopi your going to be extremely dissapointed then, as I was told, the new business model and the only way to survive this genre now is to support each game for roughly 6-9 months then develop a sequel. This is exactly what is happening for CoD, while they bring out Battle of Moscow some time towards the end of or the start of next year, it will include alot of merged core updates to CoD, but only because it was released as an early beta. Graphics beta patch is coming this Friday though. Big Grin
And after BoM I suspect/would think that the first SDK (Map Maker) will have been released, which is something I could even use, because of how user friendly it appears to be compared to the 'current method'.

Nothing but good news to come!
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#6

Heinkel-162 Wrote:
KG64_Cnopicilin Wrote:For smooth transition and the best experience I'd love to have a new sim every ~5 years, not every year.

Well Cnopi your going to be extremely dissapointed then, as I was told, the new business model and the only way to survive this genre now is to support each game for roughly 6-9 months then develop a sequel. This is exactly what is happening for CoD,

As long as new standalone releases can merge with older ones, so that you have the sum of all contents and lose nothing (like IL-2 did from Forgotten Battles Onwards) that's more than good for me.
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