The only thing that I know it can be put through the editor when creating aktor.static
As set and create my material for model?
//Export from: IL2 Export V2.5 by Fatduck
//Filename: trunk_collision.msh
[Common]
NumBones 0
FramesType Single
NumFrames 1
[LOD]
500
1000
2000
[Materials]
tex1_lod0
[FaceGroups]
43 50
0 0 43 0 50 0
[Vertices_Frame0]
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0.062998 1.08618 1.01085 0.0 0.0 -1.0
0.615784 0.32534 1.01085 0.0 0.0 -1.0
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0.0629982 -0.435506 1.01085 0.0 0.0 -1.0
0.249463 1.01309 4.01085 0.308916 0.951063 -0.00707092
0.740061 0.337837 4.01085 0.99986 0.000242282 0.0167297
0.062998 1.08618 1.01085 0.0 0.0 -1.0
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0.492525 0.443351 7.01085 0.993888 -0.00063559 0.110392
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0.0641157 1.03301 7.01085 0.307671 0.950051 0.0523529
-0.831452 0.636866 10.0109 -0.807359 0.587993 0.0493556
0.0641157 1.03301 7.01085 0.307671 0.950051 0.0523529
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0.127327 0.32534 10.0109 0.999405 -0.000273785 0.0344997
0.127327 0.32534 10.0109 0.999405 -0.000273785 0.0344997
-0.0482481 0.743804 13.0109 0.524298 0.851487 -0.00902402
0.255784 0.32534 13.0109 0.971064 -0.235173 -0.04158
-0.540183 0.583965 13.0109 -0.645227 0.760197 0.0760497
-0.540183 0.066714 13.0109 -0.919949 -0.380098 0.0960199
-0.048248 -0.0931253 13.0109 0.0766072 -0.996783 0.0235716
0.255784 0.32534 13.0109 0.971064 -0.235173 -0.04158
0.127327 0.32534 10.0109 0.999405 -0.000273785 0.0344997
0.255784 0.32534 13.0109 0.971064 -0.235173 -0.04158
-0.184216 0.32534 13.0109 0.0 0.0 1.0
0.255784 0.32534 13.0109 0.971064 -0.235173 -0.04158
//43 verts
[MaterialMapping]
0.85068 0.988971
0.80332 0.988971
0.93732 0.988971
0.836196 0.988971
0.865164 0.988971
0.89804 0.988971
0.969135 0.746495
0.937745 0.746495
0.976601 0.988971
0.831499 0.746495
0.795854 0.746495
0.869054 0.746495
0.905889 0.746495
0.976258 0.504019
0.94309 0.504019
0.795854 0.746495
0.832059 0.504019
0.802978 0.504019
0.795854 0.746495
0.861387 0.504019
0.900508 0.504019
0.769809 0.504019
0.817755 0.261543
0.76404 0.261543
0.769809 0.504019
0.802978 0.504019
0.802978 0.504019
0.840571 0.261543
0.802978 0.504019
0.860789 0.261543
0.883606 0.261543
0.93732 0.261543
0.93732 0.261543
0.807534 0.0190669
0.76404 0.0190669
0.837752 0.0190669
0.863608 0.0190669
0.893826 0.0190669
0.93732 0.0190669
0.93732 0.261543
0.93732 0.0190669
0.85068 0.0190669
0.93732 0.0190669
//43 UVs
[Faces]
0 1 2
0 3 1
0 4 3
0 5 4
0 2 5
2 6 7
2 8 6
1 9 10
1 3 9
3 11 9
3 4 11
4 12 11
4 5 12
5 7 12
5 2 7
7 13 14
7 6 13
15 16 17
18 9 16
9 19 16
9 11 19
11 20 19
11 12 20
12 14 20
12 7 14
21 22 23
24 25 22
26 27 22
28 16 27
16 29 27
16 19 29
19 30 29
19 20 30
20 31 30
20 14 32
23 33 34
23 22 33
22 35 33
22 27 35
27 36 35
27 29 36
29 37 36
29 30 37
30 38 37
30 39 40
41 34 33
41 33 35
41 35 36
41 36 37
41 37 42
//50 faces
[LOD1_Materials]
tex1_lod0
[LOD1_FaceGroups]
70 24
0 0 70 0 24 0
[LOD1_Vertices_Frame0]
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4.59993 0.0783982 20.5487 -2.03165e-007 -1.0 1.99738e-007
5.53854 0.0783975 14.6226 -2.06086e-007 -1.0 1.97062e-007
4.59993 0.0783982 20.5487 -2.03165e-007 -1.0 1.99738e-007
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4.59993 0.0783977 20.5487 -0.809017 0.0 0.587785
2.10617 -4.16424 17.1164 -0.809017 -1.46933e-007 0.587785
4.59993 0.0783977 20.5487 -0.809017 0.0 0.587785
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2.99997 -3.29764 17.0698 0.393305 -0.436809 -0.809017
-1.31298 -7.46595 17.2236 0.393305 -0.436809 -0.809017
-0.439464 0.131104 13.5465 0.393305 -0.436809 -0.809017
-6.03335 0.0783972 14.1512 -1.21498e-007 -1.0 0.0
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-5.87629 0.0783969 20.1492 -1.21498e-007 -1.0 0.0
0.121659 0.0783974 19.9921 -1.21498e-007 -1.0 0.0
-5.87629 0.0783969 20.1492 -1.21498e-007 -1.0 0.0
-0.0354037 0.0783978 13.9942 -1.21498e-007 -1.0 0.0
//70 verts
[LOD1_MaterialMapping]
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
0.743467 0.992139
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
0.743467 0.992139
0.743467 0.00302976
0.00532527 0.992139
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
0.743467 0.992139
0.743467 0.00302976
0.00532527 0.992139
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
0.743467 0.992139
0.743467 0.00302976
0.00532527 0.992139
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
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0.00532527 0.992139
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0.743467 0.00302976
0.00532527 0.992139
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
0.743467 0.992139
0.743467 0.00302976
0.00532527 0.992139
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
0.743467 0.992139
0.743467 0.00302976
0.00532527 0.992139
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
0.743467 0.992139
0.743467 0.00302976
0.00532527 0.992139
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
0.743467 0.992139
0.743467 0.00302976
0.00532527 0.992139
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
0.743467 0.992139
0.743467 0.00302976
0.00532527 0.992139
0.00532544 0.00302958
0.00532527 0.992139
0.743467 0.00302976
0.743467 0.992139
0.743467 0.00302976
0.00532527 0.992139
//70 UVs
[LOD1_Faces]
0 1 2
3 2 1
4 5 6
7 8 9
10 11 12
13 14 15
16 17 18
19 20 21
22 23 24
25 26 27
28 29 30
31 32 33
34 35 36
37 38 39
40 41 42
43 44 45
46 47 48
49 50 51
52 53 54
55 56 57
58 59 60
61 62 63
64 65 66
67 68 69
//24 faces
[LOD2_Materials]
tex1_lod0
[LOD2_FaceGroups]
33 30
0 0 33 0 30 0
[LOD2_Vertices_Frame0]
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-4.70917 0.132073 11.7003 0.154008 -0.92513 0.347011
-4.67984 0.402525 11.7831 0.45108 0.0775692 0.889106
-2.38618 0.428498 10.6172 0.26299 0.312514 0.912782
-4.67984 0.402525 11.7831 0.45108 0.0775692 0.889106
-2.38618 0.428498 10.6172 0.26299 0.312514 0.912782
-4.75663 0.327774 11.5663 -0.942641 1.22724e-007 0.333807
-4.75663 0.569674 11.5663 0.0850695 0.971523 0.221148
-4.83343 0.402525 11.3494 -0.437557 0.51902 -0.734277
-4.83343 0.402525 11.3494 -0.437557 0.51902 -0.734277
-4.75663 0.569674 11.5663 0.0850695 0.971523 0.221148
//33 verts
[LOD2_MaterialMapping]
0.835929 0.00291491
0.757213 0.00291491
0.806619 0.00291491
0.880129 0.00291491
0.846014 0.00291491
0.82921 0.00291491
0.969247 0.00291491
0.91513 0.472013
0.930286 0.472013
0.969247 0.00291491
0.919841 0.00291491
0.919841 0.00291491
0.902058 0.472013
0.919841 0.00291491
0.879464 0.472013
0.817039 0.472013
0.991838 0.00291491
0.979667 0.472013
0.991838 0.00291491
0.969247 0.00291491
0.922498 0.994669
0.976915 0.994669
0.868545 0.994669
0.844048 0.994669
0.830367 0.994669
0.979667 0.472013
0.992995 0.994669
0.979667 0.472013
0.835929 0.994669
0.814287 0.994669
0.75987 0.994669
0.75987 0.994669
0.814287 0.994669
//33 UVs
[LOD2_Faces]
0 1 2
0 3 1
0 4 3
0 5 4
0 2 5
6 7 8
9 10 7
11 12 7
13 3 12
3 14 12
3 4 14
4 15 14
4 5 15
16 8 17
18 19 8
8 20 21
8 7 20
7 22 20
7 12 22
12 23 22
12 14 23
14 24 23
14 15 24
25 21 26
27 8 21
28 29 30
28 31 22
28 22 23
28 23 24
28 24 32
//30 faces
; eof
Why I do not work Lods?
Posts: 6.279
Threads: 710
Joined: Jul 2008
they look very nice
Deutschmark
Hi friends.
Tell please how much the maximum number of polygons in the model may be in IL2?
And how to add more material in one model?
Posts: 362
Threads: 32
Joined: Jan 2008
Hi!
According this Tutorial
http://allaircraftsimulations.com/forum/...php?t=3198
for airplanes "Polygon limit is ~3000 for a single aircraft, and ~3500 for a twin-engined aircraft or bomber."
In what section you can create a theme for modeling AI?
Posts: 6.279
Threads: 710
Joined: Jul 2008
Very nice that looks GREAT!!!
Deutschmark
I seem to remember that the number of polygons 3000 was reported single MHS, not the entire model.
GIO
Posts: 6.279
Threads: 710
Joined: Jul 2008
Your right Gio, its 3,000 ploys per a mesh and that is top end its best if its a little under that and a model can have as many meshes as you like or can use with the naming in IL2.
Deutschmark