23.12.2007, 01:47
Hi All,
Many thanks for your great mod, I am pleasure share my NewMat mod which was done 3 year's ago, which make symbols and numbers looks shining to match aircraft skins. Ace High's Mat manager also include these from his following version and do further, he add lot of new symbols and numbers.
I just edited default ones, because there are many symbols and numbers made by 3rd party need to be further tuned to make text and symbol edges looks smooth, however it will take a lot of work.
Now by Avala's new planeshine mode, I edit some parameter in mats in order to make it match with the new shining effect.
The screenshot was taken before, but new one is similar effect
You can download from here, NewMat2.3.7z zipped with 7Zip (updated)
http://www.mediafire.com/?wnlerrwcj9f
Hi Avala,
I also have some question for it, could you kindly explain it to me?
Is it possible to replace the default mat export setting? if work, we can just set all export mat parameter, not edit the final mat file, now there are about more than 5000 mats, only part of total
Thansk
For example, in 1_JG1_.mat
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
tfDepthOffset 1
[LightParams] - reference from Avala's, in order to match aircraft body's new shining effect
Ambient 1.0
Diffuse 1.0
Specular 0.5
SpecularPow 16
Shine 0.0
[Layer0]
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 -0.2 1.8 1.8 -tune symbol size and position
ColorScale 0.95 0.95 0.95 1.0 -tune down the default color, make it darker
AlphaTestVal 0.5 // of [0.1, 0.5, 0.9] - reference from Avala's, but I don't know the meaning of this part // of [0.1, 0.5, 0.9]
tfNoDegradation 1
tfCompressMajorAlpha 1
tfNoCompress16Bit 1
tfWrapX 0
tfWrapY 0
tfMinLinear 1
tfMagLinear 1
tfMipMap 0
tfBlend 1 -make symbol and number edge soften and merge with aircraft skin
tfBlendAdd 0
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
tfTranspBorder 1
tfNoDegradation 1
tfTestZEqual 0
TextureName ../Emblems/1_JG1.tga
Many thanks for your great mod, I am pleasure share my NewMat mod which was done 3 year's ago, which make symbols and numbers looks shining to match aircraft skins. Ace High's Mat manager also include these from his following version and do further, he add lot of new symbols and numbers.
I just edited default ones, because there are many symbols and numbers made by 3rd party need to be further tuned to make text and symbol edges looks smooth, however it will take a lot of work.
Now by Avala's new planeshine mode, I edit some parameter in mats in order to make it match with the new shining effect.
The screenshot was taken before, but new one is similar effect
You can download from here, NewMat2.3.7z zipped with 7Zip (updated)
http://www.mediafire.com/?wnlerrwcj9f
Hi Avala,
I also have some question for it, could you kindly explain it to me?
Is it possible to replace the default mat export setting? if work, we can just set all export mat parameter, not edit the final mat file, now there are about more than 5000 mats, only part of total
Thansk
For example, in 1_JG1_.mat
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
tfDepthOffset 1
[LightParams] - reference from Avala's, in order to match aircraft body's new shining effect
Ambient 1.0
Diffuse 1.0
Specular 0.5
SpecularPow 16
Shine 0.0
[Layer0]
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 -0.2 1.8 1.8 -tune symbol size and position
ColorScale 0.95 0.95 0.95 1.0 -tune down the default color, make it darker
AlphaTestVal 0.5 // of [0.1, 0.5, 0.9] - reference from Avala's, but I don't know the meaning of this part // of [0.1, 0.5, 0.9]
tfNoDegradation 1
tfCompressMajorAlpha 1
tfNoCompress16Bit 1
tfWrapX 0
tfWrapY 0
tfMinLinear 1
tfMagLinear 1
tfMipMap 0
tfBlend 1 -make symbol and number edge soften and merge with aircraft skin
tfBlendAdd 0
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
tfTranspBorder 1
tfNoDegradation 1
tfTestZEqual 0
TextureName ../Emblems/1_JG1.tga