Kalkhin Gol load.ini?
#1

I haven't seen this one around anywhere, and I'd like to give it some treatment. Does anyone have a copy of the load ini?
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#2

I think it's this:

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]

;ed_m03.tga
ed_m02.tga
;ed_m01.tga

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=8
DECLIN = 5
PRESSURE = 745
TEMPERATURE = 40

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga

WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam_.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga

Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga


[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
WaterColorNV = 0.140 0.185 0.268

[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = land/Pacific/Okinawa.tga
LowLand1 = land/summer/bottommount.tga
LowLand2 =
LowLand3 =

MidLand0 =
MidLand1 =
MidLand2 =
MidLand3 =

Mount0 =
Mount1 =
Mount2 =

Mount3 =

Country0 = land/summer/bigcountry.tga
Country1 =
Country2 =
Country3 =

City0 =
City1 =
City2 =
City3 =

AirField0= land/Pacific/Okinawa.tga
AirField1=
AirField2=
AirField3=

Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga


Water2 = land/summer/bottommount.tga
Water3 = land/summer/grnd/fields_proc012.tga
;Water3 = water/Beach.tga
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#3

Thats the one! A million thanks Lowfighter Smile
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#4

Would be nice to see that old map face-lifted a bit. You can make a lot of air battles for that one, especially with the new I-15bis!
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