FMB ideas (from ubi zoo, newly annotated :D )
#1

I authored this thread ages ago, and now that I realize how SIMPLE many of the requests were... well, thought I'd throw it out here.

My requirements for the thread were these:
Quote: Please try to keep suggestions EASY to accomplish. This isn't a "muzzle flash" thread (as
much as we'd all like seeing that fixed). The goal should be new objects, simple additions (new waypoint types, etc).

I then culled the posts for the following list. For AAA use, I have annotated the entries in parenthesis after each entry.

[quote]Features (some of which were undocumented in il-1/FB then "fixed") I'd love to see in PF:

1. The ability to "park" AI planes (you used to be able to set waypoints for zero alt and speed). This is
a great feature because if you mix a few parked AI planes among static planes, when they get damaged they
burn, etc adding a little extra realism to the carnage. Add a new waypoint type, "parked." Maybe if they were
parked the game could curtail their AI and just do damage, not do anything else. (would be nice to fix)

2. We can order formations in flight, how about the ability to set formation type under properties in the FMB? (at the very least, correct the default formations for some on attack)

3. Taxi to TO. Ability to place planes in revetments, etc, and have them taxi to the runway, ideally with timeout options (AI won't do it, but we can add this at will now with "RUNAWAY" placement)

4. Don't make landed/damaged planes disappear at all, or make it a toggle in the FMB. (this is IN GAME now!)

5. Make a "vehicle" of a group of troops marching. When damaged, the fleeing troops that trucks have do the same thing. (possible with a MOD?)

6. Smaller naval craft that can be sunk/burned by strafing... barges, small wooden ships (luggers, sea trucks), small transports (fox tare dog, sugar baker sugar, etc), smaller escort ships (PC, SCS). (Sea Truck IN! Others perhaps bashed in a mod?)

7. Runway cratering (FMB placed as previous damage, and from bomb hits in play). Would damage planes that hit them. (IN game after a fashion. Timeout for craters needs to massively increase in a mod)

8. Flight deck damage (FMB placed as previous damage, and from bomb hits in play). Would damage planes that hit them. (IN game!)

9. Make a few new cloud types. One would be kinda large with a flat bottom. Another would start as a small area, and as it goes up it widens, and fans out in one direction. All would be BLACK (could be two versions, one black, one gray). These are placable smoke clouds to represent damage from previous strikes. They are static like current clouds, so it shouldn't hit FR more than any cloud does now. (Possible to mod the clouds?)

10. Some new ground objects (stating the obvious here, but WTF). I was thinking of revetment objects---berms
of earth/coral that can be placed around planes (many planes in PTO were dispersed in the trees). Need a few sizes, obviously. (IN game!) (Now possible to mod and add many more, WOOT!)

11. Some less developed airfields than we see in IL-2/FB/AEP. A placable AF, that we could rotate? (placable airfields in game (test runways)) (map modding makes this moot)

12. The palms look cool, but it's important to remember that a lot of the palms were cultivated. At Guadalcanal the palms are in ROWS near the AF---it was a farm. A large tile of lower poly palms in rows (like the forest tiles in IL-2) would do wonders with a few clumps in front. The same goes for rubber trees. (possible to add this at some point with a mod?)

13. A toggle in static object properties to make them smoke/not smoke when damaged (cool for static planes that get wrecked, but you can control which were gassed up and would catch fire to adjust FR issues). (possible to mod in I think)

14. Skip bombing for AI. You can make AI skip bomb now (I made a AEP mission just to watch this, lol), but it takes a bunch of tweaking, and even then they drop all bombs at once. Lower alt cutoff for ground attacks might be better in general given the many low alt attacks. (capability removed by the min alt "fix" to 140m. Now impossible altogether. Mod to revert min alt?)

15. Ability to spot static planes on CV decks.(semi possible with zero fuel load on moving CVs) (possible to mod now for static CVs by cloning the planes as Objects and raising their height to deck height)

16. Some CV deck equipment---bomb and fuel carts (possible as well).

17. A waypoint toggle for AI, um, "bored" or "sleepy" or something like that. After said waypoint the planes would lose their 3rd eye in the back of the head that makes them jink as soon as you're lined up. They would only react if they were hit or you crossed their 3-9 line. The ability to bounce AI would be nice
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#2

Spud,

An "undo" function would be handy.

CW
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#3

Already there:


Quote:47. (plumps) New feature: Undo last action. As most other apps have, this allows you to undo a mistaken delete, or whatever.
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#4

Also a nice thing would be if the atillery had its accually firing range.
Its ok that tanks only have 800 meters, but silly when the 152 mm only shoots 4000? meters.
So if you make a campaign that shifts over time and damage where coast is present the ships will kick ass from way out and long before the 152 and 150 mm guns will even fire.
Its also a bit weird with bunkers that when guns are placed in them dont fire at all.
One solution might be for a modder to take gun tower of a battleship and place it in or on topp off a bunker. or even just reskin the outside of the gun tower it self to look like concrete and just set max rotation to like 25 degrees instead of 360 degrees.
We must not forget that this is a flight sim but why not and if possible make it as realistick as possible??Smile
By using the ships guns it should be alot less work for the modders to add more atillery to the game, but for my part more atillery guns of different type and size would be lovely as it would greatly add realism and outcome of the campaign.
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#5

WOW This guy must have a lot of time on his hands
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#6

Actually being able to effectively use the fortification objects and artillery pieces together would be awesome. height adjust ability for artillery could remedy this?
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#7

So many to read I went cross eyed. Did not find the ability to set what type of formation you wanted your 2, 3, 4 plane groups to fly in. Would be nice to have planes that default to right or left eschelon to do a finger 4 or a Vic, would make for nicer squadron sized groups for bombers. Should be doable since you can do this from in game during coops and Multiplayer missions, but do it during FMB stage as you are building the mission. And have it change at certain waypoints if you so choose. Would be nice to see IL-2's go to an abreast formation to blow away massed armor and vehicles. Would be nice for groups you can't control at mission start.
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#8

I'll pop back next year and see how you're getting on Wink
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