11.03.2008, 03:27
Can't edit in FMB huge maps like Crimea or Finland gulf? Then you need this small program.
Say, you want to change your map layout in some area... Just define that area by upper left and lower right corner coordinates.
Then you extract that actors.static and get a number of out*.txt files.
Run the program and input the coordinates. The program will create number of files:
outBuildings_1.txt and outBuildings_2.txt,
outChiefs_1.txt and outChiefs_2.txt,
outChiefsRoad_1.txt and outChiefsRoad_2.txt,
where *_1.txt's contain CUT area and *_2.txt the rest.
Now you can place your *_1.txt files in a separate folder and create your new actors.static, which is much smaller in size and thus loadable in FMB .
Having finished that part of your new map, you can combine it with the rest. Just extract your new (edited and saved in FMB) actors.static and simply merge outBuildings_2.txt and outBuildings.txt and so on... Then you create again your huge actors.static, but now with your own modifications
Note: outNStationary and outWing are not processed as these are pretty small and contain takeoff points and bridges info. You can easily manage those objects in FMB.
Say, you want to change your map layout in some area... Just define that area by upper left and lower right corner coordinates.
Then you extract that actors.static and get a number of out*.txt files.
Run the program and input the coordinates. The program will create number of files:
outBuildings_1.txt and outBuildings_2.txt,
outChiefs_1.txt and outChiefs_2.txt,
outChiefsRoad_1.txt and outChiefsRoad_2.txt,
where *_1.txt's contain CUT area and *_2.txt the rest.
Now you can place your *_1.txt files in a separate folder and create your new actors.static, which is much smaller in size and thus loadable in FMB .
Having finished that part of your new map, you can combine it with the rest. Just extract your new (edited and saved in FMB) actors.static and simply merge outBuildings_2.txt and outBuildings.txt and so on... Then you create again your huge actors.static, but now with your own modifications
Note: outNStationary and outWing are not processed as these are pretty small and contain takeoff points and bridges info. You can easily manage those objects in FMB.