25.12.2008, 03:23
I know I have been coming up with a few ideas recently, but for some reason they just keep coming. This one is for destroyed objects...object we could use when building a map like Stalingrad. Burnt trucks & buildings, piles of rubble, wrecked aeroplanes, destroyed lamp post, broken walls. I have an idea for "modular" sections of destroyed buildings the could be put together in different ways so that it could look like different types of destruction. This could help brake up the skyline so that it didn't look quite as uniform.
I really wish I had the time to learn some new skills...
I wonder if it is possible to add a "color wheel" to object properties in the FMB? It would be great if someone could "code in" a generic "windows color option panel" so the we could change a predetermined pigment in an object. Changing the hue of the blue or red in a skin could give an object a different look...it would help add some variety to a map.
I really wish I had the time to learn some new skills...
I wonder if it is possible to add a "color wheel" to object properties in the FMB? It would be great if someone could "code in" a generic "windows color option panel" so the we could change a predetermined pigment in an object. Changing the hue of the blue or red in a skin could give an object a different look...it would help add some variety to a map.