26.12.2008, 22:06
Hi all, I just wanted to see if one of my biggest problems with the game can be solved- the explosion effects.
In-game, the explosion is represented simply by having a texture expand outward and grow more transparent- leaving a clear blue sky behind. However, in real life, explosions are usually more a giant ball of flame AND smoke, and when the flame is gone a large amount of black smoke remains. I was just wondering if there was any way to attach a smoke effect to the current explosions, and have the smoke hang around a little longer after the explosion...so that they appear more opaque and realistic.
I'd do it myself, but I have no idea how the effects files work. Is anyone willing to take a crack at this?
In-game, the explosion is represented simply by having a texture expand outward and grow more transparent- leaving a clear blue sky behind. However, in real life, explosions are usually more a giant ball of flame AND smoke, and when the flame is gone a large amount of black smoke remains. I was just wondering if there was any way to attach a smoke effect to the current explosions, and have the smoke hang around a little longer after the explosion...so that they appear more opaque and realistic.
I'd do it myself, but I have no idea how the effects files work. Is anyone willing to take a crack at this?