How to create Mods for Il-2 1946? Any Tutorial available
#1

Hello,

How to create Mods for Il-2 1946? Any Tutorial available or Beginner's Guide?

I have never developed mods before, and I wish to make new aircrafts for IL-2 1946...

Thank you for your help.

Today I had an idea for a mod: a real-time weather generator just like the one for FLight Simulator X! This would be great!(weather changing during flight)...I dream of being able to fly through a thunderstrom and come out on plain blue sky and bright sky with a Spitfire..This would be magical...
What about tornadoes? (just kidding...)
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#2

i don't think they allow open discussion of modding. i created a thread about 6 weeks ago and it was locked. i can't find any tutorials anywhere, but good lucj!
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#3

I hope to god they change that rule.... This is a modding fourm...
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#4

moved


regards
z
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#5

i believe the current philosophy is that if you work it out or yourself, it's probs going to be of an acceptable quality -- look at oblivion, all the good mods took time, effort and dedication, whereas with all the tutorials about, it was easy to create a crappy low quality cheat item etc. This way, they ensure dedication, and good quality stuff.

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
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#6

I having a hard time opening these class files. I think my computer is just rejecting any thing java related and no 1 wants to help. I posted 4 times about it. and made 2 topic;s
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#7

109dude Wrote:I hope to god they change that rule.... This is a modding fourm...


so mod then :wink:

lot's of mods are doable without diving into game engine nor messing with class files


but no .... whining is easier and more fun


Z
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#8

I'd have to agree with 109dude, It's a modding forum, and how to make any serious/real mods is kept a secret?... Personally I'm dying to help or try in any way to make controllable ships, It's nothing that hasn't been done before by making new aircraft, which has been done more than a dozen times. I just don't know how...
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#9

Maybe if you have good 3d modelling skills, or something similar you could offer your services to a modding crew? As I doubt (but may be wrong) that any of the new planes in the game have been created solely by 1 person?

Any guide that explained how to mod aircraft would also be a guide how to cheat in IL2. So keep the knowledge of how to mod IL2 in the hands of those people responsible enough not to abuse it, thats my opinion anyway.

Pirate Smile
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#10

Pirate Wrote:Maybe if you have good 3d modelling skills, or something similar you could offer your services to a modding crew? As I doubt (but may be wrong) that any of the new planes in the game have been created solely by 1 person?

Any guide that explained how to mod aircraft would also be a guide how to cheat in IL2. So keep the knowledge of how to mod IL2 in the hands of those people responsible enough not to abuse it, thats my opinion anyway.

Pirate Smile

+1

plus if you can't figure basic stuff by yourself ... you would need/demand assistance for java codding ,3d applications all the way to the basic windows operations . I went through all of that with map modding tools and tutorials ... 10% of members ( who demanded tools) are actually making something out of it , majority just dropped it cos they couldn't handle basics .

This isn't school for modders .... it's modding source forum

regards
Z
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#11

He has a good point. See but what about ppl like me. I like doing 3D and stuff and i want to help more by learning how to Edit these java class files. (In fact i started taking some scripting classes but i dropped them) (can u add a working tail hook with out the FM edit?)
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#12

american Wrote:He has a good point. See but what about ppl like me. I like doing 3D and stuff and i want to help more by learning how to Edit these java class files. (In fact i started taking some scripting classes but i dropped them) (can u add a working tail hook with out the FM edit?)


i do understand you m8, and i know how you feel ... it's just i'm tired of wrong perception that modders have some kind of obligation to teach others . Fact is ... teaching depends on modders free will , just like with making mods . There is also some language barrier so some modders can't help even when they like to .... And lastly , we did burn our fingers by teaching some people which turned out have no integrity and self moderation ...

Just like with everything in life , if you're determined and patient enough you'll get what you're asking .

regards
Z
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#13

Righto, here we go.

With 2009 there is a slight change in our policy towards assistance and free talk on the boards. We will now allow open discussion of 3D work, be it heir.him editing, or general 3DS Max assistance. This, coupled with importer assistance, should provide a pretty solid base of information to potential aircraft (or other object) builders. Coupled with the existing IL2 Modeling database (located at the top of this thread) should be ample to build most of what is needed for an aircraft. If someone wants to make a tutorial for these factors, then fine, they can submit it through official channels for approval, and upload.

This means that, 3D work, Map making, modeling new 3D objects, and getting them imported, will be the standard, and allowed talk. However...

ALL Java assistance, work, talk is still forbidden. Advanced code talk is still forbidden. Like it or not, we are not going to allow that to be free knowledge, this is to protect the sim the little we can. Take it or lump it. The adjustment in administrative policy will allow a much more wider assistance base to be had, but we will NOT change the position on these more dangerous lines of work. The only way this knowledge will be learned, will be the same as it always has been. Either some modder or team will take you under their belt and teach you, or, you can learn yourself, the hard way, the same as most modders.


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American; I strongly suggest you hunt down Hellzone and send him a friendly PM, his work with the 109-T would be helpful for you, if he takes you under his wing on the matter than so be it. If not... (AFAIK; a working hook does infact require a FM edit for it to work.)
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#14

Well thx magpie! And boy am i excited to hear about this policy change. And i completely agree with the Scripting restriction's. I will Pm Hellzone.
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#15

This is great news, i always wanted to try import objects (vehicles and buildings) from Theatre of War into Il-2 and vice versa. Maybe now this will finally become possible?
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