DeviceLink on-line 2.1 (updated 11/29/2009)
#1

I've posted an update to the DeviceLink mod here: DeviceLink_2_1.rar

Inside the rar file is a folder named 'DeviceLink_2_1'. Copy or extract this folder to the MODS folder in your IL-2 game folder. Delete or disable any other versions of the DeviceLink mod.

This mod gives you access to all of your instrument readouts on-line the same as you have off-line.

There's no new functionality, but in version 2.1 I optimized the code a little bit. You may, or may not, notice any difference between this and the b2 version. The main thing is that I moved it out of beta and into the finished mods section. Smile

Fireball
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#2

Is there a big difference from B1 and B2?
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#3

Functionality is the same. I just moved some stuff around in the code. Don't know if it helped or hurt, or made any difference.
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#4

Just tested it, seems to work great, many thanks. Will see if i can build some usefull maneuvers now;-) - Answering time seems to be a little bit hight, but i think thats not a question of the mod
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#5

Works well and interfaces with UDPGRAPH perfectly on line.
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#6

Nice job....Thanks!
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#7

Anyone else using this? Great MOD Fireball!! S!
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#8

I have just checked it and it works just fine! Thanks!

I wonder only if it is possible to add a GET method for DeviceLink to show the current radiator opening. Now this reading is not on the list, maybe by purpose because it is not possible now to make automatic temperature keeping based on devicelink, as someone was suggesting in the other thread :-)

Good work! Salut!
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#9

Now I'm curious, does anyone have the link for Device Link.

I just did a search at UBI and failed to find it.
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#10

T_O_A_D Wrote:Now I'm curious, does anyone have the link for Device Link.

I just did a search at UBI and failed to find it.

DeviceLink.txt Wrote:The DeviceLink interface is activated if the [DeviceLink] section is found in the
conf.ini file. Within this section, "port" specifies the number of UDP port for
data transfer.
Using "host" parameter one can specify the address of the network interface in
use.
The "IPS" parameter restricts the allowed client IP addresses. If the "IPS"
parameter is not found in the section, any IP address is allowed to connect.

I have not used it myself (yet), but if I understand it correctly, IL2 starts spewing aircraft data to an IP address and port, when you chance that part in your conf.ini. Either you attach an external PC/Laptop or fake a virtual one on your system. DeviceLink.txt is in your IL2 folder.
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#11

T_O_A_D Wrote:Now I'm curious, does anyone have the link for Device Link.

I just did a search at UBI and failed to find it.


http://forums.ubi.com/eve/forums/a/tpc/ ... 7201027043
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#12

Toad,

Check out this thread.

The first line has a download link that includes the UDPSpeed.exe program, and his gauge graphics.
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#13

Are there any other requirments or conflicts for this to work?

I have put the folder in my AAA Mods folder. And I am running DickDastardly's UDPSpeed_Spitfire_800x600_v2 profile.

I edited the UDPSpeed.ini file and also my conf.ini file to use my IP and Port. And it is working, kind of...

The Gauges work in these modes:
- Quick Mission Builder
- With Me hosting a Dogfight or Coop online.

But if I try to connect to an online game, I just get the 'Please Wait' message box. It will not connect. I have tried 4.08m modded, and 4.09m modded, and dogfight and coop missions. So, it seems like I have it setup correct since it works offline. But the mod is not working online.

Snacko
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#14

Thanks guys now to go figure this out.
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#15

Hello!

I have checked it again. Works just fine with some UDPSpeed-based gauges. The only drawback I have noticed is that there are A LOT OF Java exceptions in DeviceLink stuff. It seemed like there is something wrongly parsed or so in the DeviceLink part of Il2, or - in your mod stuff.

Seems to be save anyway, but it would be good to have a look inside to find out what is generating the exceptions which you can see in in-game console (one exception per one device-link request telegram).

Anyway thanks again for your great work, good stuff! And waiting for DL mod B3 :-)

EDITED: OK - the JAVA exceptions are probably from DeviceLink itself, not a mod. Simply they occur when e.g. you ask for RPM for engine #2 on the one-engine fighter etc. So - no problem.
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