Is there a big difference from B1 and B2?
Functionality is the same. I just moved some stuff around in the code. Don't know if it helped or hurt, or made any difference.
Just tested it, seems to work great, many thanks. Will see if i can build some usefull maneuvers now;-) - Answering time seems to be a little bit hight, but i think thats not a question of the mod
Works well and interfaces with UDPGRAPH perfectly on line.
Anyone else using this? Great MOD Fireball!! S!
I have just checked it and it works just fine! Thanks!
I wonder only if it is possible to add a GET method for DeviceLink to show the current radiator opening. Now this reading is not on the list, maybe by purpose because it is not possible now to make automatic temperature keeping based on devicelink, as someone was suggesting in the other thread :-)
Good work! Salut!
Now I'm curious, does anyone have the link for Device Link.
I just did a search at UBI and failed to find it.
Are there any other requirments or conflicts for this to work?
I have put the folder in my AAA Mods folder. And I am running DickDastardly's UDPSpeed_Spitfire_800x600_v2 profile.
I edited the UDPSpeed.ini file and also my conf.ini file to use my IP and Port. And it is working, kind of...
The Gauges work in these modes:
- Quick Mission Builder
- With Me hosting a Dogfight or Coop online.
But if I try to connect to an online game, I just get the 'Please Wait' message box. It will not connect. I have tried 4.08m modded, and 4.09m modded, and dogfight and coop missions. So, it seems like I have it setup correct since it works offline. But the mod is not working online.
Snacko
Thanks guys now to go figure this out.
Hello!
I have checked it again. Works just fine with some UDPSpeed-based gauges. The only drawback I have noticed is that there are A LOT OF Java exceptions in DeviceLink stuff. It seemed like there is something wrongly parsed or so in the DeviceLink part of Il2, or - in your mod stuff.
Seems to be save anyway, but it would be good to have a look inside to find out what is generating the exceptions which you can see in in-game console (one exception per one device-link request telegram).
Anyway thanks again for your great work, good stuff! And waiting for DL mod B3 :-)
EDITED: OK - the JAVA exceptions are probably from DeviceLink itself, not a mod. Simply they occur when e.g. you ask for RPM for engine #2 on the one-engine fighter etc. So - no problem.