tell me how to make decent level turns
#1

Quite often I will try to turn as tight as I can but end up stalling frequently, even in the spit. What should I do instead when I want to evade an enemy (for following other planes I could probably do a yoyo)
Reply
#2

Be very gentle whit pulling your joystick. I think there are no tricks for just practice a lot and start whit flying easy plane's like the SBD single on your pc. If you want to go in a Spit than you better take the first models( lot easyer than late models) Good luck mate....
Reply
#3

I always post this link as it is a fantastic read: http://web.comhem.se/~u85627360/inpursuit.pdf

It is also important to know your enemy. Their weakness and their strength

edd
Reply
#4

V3N0M1300 Wrote:Quite often I will try to turn as tight as I can but end up stalling frequently, even in the spit. What should I do instead when I want to evade an enemy (for following other planes I could probably do a yoyo)

The main problem your having is turning in the first place, If your stalling out in a spit your obviuosly trying to turn inside an opponents turning circle that is much smalller than yours. ie against a zero. As eddie said KNOW YOUR ENEMY. Unfortunatly there is no quick fix for this , only flying all types of planes and generally obtaining good knowledge. Have a good read of "in persuit" that eddie has posted. Its a fantastic read and is esential reading to any wanna-be ACE. I have been flying this sim for about 5 years and still i am learning new stuff.
Reply
#5

The problem here is one of reality, or rather the lack of it. Flying tight turns in real aircraft is more intuitive than IL2. In the sim, the 'shudder' just before the stall is not well modelled. Neither are the sensations of 'G', such as your head trying to fall onto your chest (it really does feel like that until you get used to it) or having to concentrate on staying concious rather than doing anything heroic like aiming (which is actually difficult if not impossible in a real life tight turn)

Whilst I like the pseudo-realism of IL2 I do tend to switch off stalls & spins in offline games. Otherwise I spend all my time trying to keep the aircraft flying whilst the AI happily turns without a care in the world.
Reply
#6

Hi,

the problem is that lift must be able to support the weight of your plane, which it does generally. In a turn you are adding extra weight to your plane by the centrifugal force applied in the turn. This means that lift must now => weight of plane and the extra force applied.

Also look at your bank/slip gauge and see where the top needle points, if it not in the middle then you are also doing an 'un-coordinated' turn and will be bleeding off even more energy.

Once the weight of of the plane + any other forces is > than lift you will stall, irrespective of what speed you are doing.

Practise, practise practise.

Mell
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)