spawn time for land vehicles?
#1

Just a question to modders:

Is it possible to modify Full Mission Builder enabling an option to select spawn time in land vehicles, tanks, etc...instead of it's actual timeout option??
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#2

+1 this would be a big improvement.
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#3

Now with Zuti's moving dogfight mod, we can put AI planes tugging gliders, or launching paratroops, or landing crafts on the beach, so, when the glider and parachutes land, and the landing craft arrive beach, it would be essential being able to put in this exact point, and minute, the spawn of vehicles, or land troops (im thinking in w.i.p. infantry mod too). This way we can have on a dedicated dogfight server, a COMPLETE REAL TIME land battle operation, that in a future can be controlled by a script like Server Commander.

Catching the idea guys? :wink:
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#4

Mmmmmmh... wouldn't be a kind of trigger better in such a case ??? I mean... things appear only IF paratroops or gliders arrive on the ground ???

Avoir la foi, c'est être plus sûr d'une chose que la raison ne le permet.
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#5

+1
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#6

Gaston Wrote:Mmmmmmh... wouldn't be a kind of trigger better in such a case ??? I mean... things appear only IF paratroops or gliders arrive on the ground ???

That would be fantastic!! but...

Well, i dont know if a server script can control spawn of programed objects to appear or not, i think it is loaded with the mission and spawn of this land vehicle will happen even if the glider/landing craft/paratroop, is destroyed before, this is a limit we cannot cross i think.

But we can desingn the mission in the way we assure these transports arrive, if the important of the mission is these troops start their land attacks. :wink:
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