23.06.2009, 18:15
semi-Atmosperemod release(off+online) wind,gust,waketurb etc
Hi,gent's
all test's are over, and i present semi-Atmospere mod release
this mod try to simulate atmosphere in Il2.
this mode work on planes, bombs,rockets,bullets. but it dont work with smokes.
when i work, i consult with real pilots, and hope that my work can made il2 more realistic
it add's this things:
wind depend's by altitude by special law:
wind velocity determine by this:
V = Vo * (H / Ho)^a
where: V0=speed at 10m;
H=altitude,where we seek speed velocity
a= 0.14
windgusts:
randome windgust's simply depends on altitude: gust=(1000-alt)/1000*gust at sea level
example: if gust at sea=20m/s,at 500m it will be 10m/s,and at 1000m gust=0m/s
there are turbulance and windgusts in clouds
it depends on type of weather and cloudtype
wake turbulance and prop wash tail
i modulate it by dinamic turbulance zone as a cylinder with 150m diametr, and 20m height,behind the plane at 170m. force of tail is depend by range.it work always(so you can test it on QMB)but note- in QMB windtop is about 1km
turbulance:
if you want, you can add turbulance from the sealevel till 450m( if turb> 5).
if turbulanse>=1 it plane will have small constast vibrations
from 0 to 10000m. IMHO it simulate vibrations of aircraft+any small turbulence.
thermal on summer maps till 10 to 16 o'clock above land(no above water)
and new big clouds with new texture
if you dont want this big clouds just delete file data.cld in effects/clouds folder.
if you want new cloud textures-just change *.tga files in semy folder.
( i used cloudmod's by FlushMeister and Rus_Andrey and modify it)
scrennshots:
cloudtype=1
cloudtype=2
cloudtype=4
------
I stongly recommended use this mod FPS Boost for TypeClouds=1 http://allaircraftsimulations.com/forum/...hp?t=18289 by Onelifecrisis or by ZloyPetrushkO( i have done some modification of Onelifecrisis's mod)
it can get + 25% or more better FPS in bad weather!!
test 2 variants and choose 1 of them, what you like
------
short discription how it work:
add this(example) into your mission file by notepad
[Weather]
WindVelocity 5
WindDirection 0
WindTop 7500
WindTurbulence 4
WindGust 3
if turb = 0 there is no turbulance.
turb=1-5 small turbulance. and turbulance in clouds
turb=6-12 turb from 0 till 450 alt and turb in clouds.
velocity is 0-70m\s, turbulance is 0-12, windgust is 0-25m\s. direction is 0-360. direction is meteorological.
if cloudtype=3 or higher in mission file, the clouds approximated to solid clouds. and there turb till cloudtop from cloudtop+2km alt.
note: if you are higher then windtop, there no any affects of this mod(in QMB windtop is about 1km)
!!!important:when you save the mission dont open mission ile by FMB!!!
in variant 2-3 there are great optimisation, so bot hasnt turbulance. because test show, that turb hasn't any affect to bots.
-----
this mode work in online too
note: which clouds are on the server, so clouds are at players
but use it very carefully,becase you can weather unflyible or ungameable!
i recommended start with my example, which i write upper the text.
installation: just copy this folder into mod folder. if you have older versions of wind mode or cloud mod or atmosphere mod please delete it
-----
if you still reading you can downlad here
variant 1( without optimization and prop wash tail and wake turbulance)
http://www.filefront.com/14027511/ZloyPe..._modv1.rar
variant 2 (optimization, prop wash tail and wake turbulance modulate by vibrations)
http://www.filefront.com/14027527/ZloyPe..._modv2.rar
version 3.1
int this version bombers and dive bombers have bigger tail, then other planes; there no small vibrations during all flight.
if you want, you can just update 3 hash files
http://www.filefront.com/14485311/ZloyP ... odv3.1.rar
version 4.0
In few words- for player wind dont depend of speed or Gears.onGround. Gusts are smooth now.This version i send to DT.
After updates, I think it is a great version of mod.
main theme of this mod is quality and stability work. i remove all elements, which has low quality; or have some suspicion about working.
full description(sorry, full description is too big for this post)
viewtopic.php?p=264526#264526
download
http://www.filefront.com/14884817/ZloyP ... modv4.rar/
v4.1- some upgrade of 4.0- added something about prop tail: vibrations around plane in radius 75m, because people ask. this version can give problems analogical v 2.0-3.1.so, if you haven't problems- use v4.0
http://www.filefront.com/14972591/ZloyP ... odv4_1.rar
----
note:
if you have any problems, please try to use version v11. or v4.0, because this version hasnt prop wash tail and are more stability!
-----
in my mod i used next parts of other mods
windmode4.1http://allaircraftsimulations.com/forum/...ht=#197417
cloudmod by Rus_Andrey
windmod by Tracer
windmod v3 (The link is inoperative) by Fireball
cloudmod (The link is inoperative) by FlushMeister
FPS Boost for TypeClouds=1 http://allaircraftsimulations.com/forum/...hp?t=18289 by Onelifecrisis
------
special thanks for great testig Saburo_Sakai and Kirill!
and great thank real pilots RB and Wotan for consulting!
-----
sorry for my bad English :oops:
Enjoy! this mode strongly change gameplay
ZloyPetrushkO, July 2009
Hi,gent's
all test's are over, and i present semi-Atmospere mod release
this mod try to simulate atmosphere in Il2.
this mode work on planes, bombs,rockets,bullets. but it dont work with smokes.
when i work, i consult with real pilots, and hope that my work can made il2 more realistic
it add's this things:
wind depend's by altitude by special law:
wind velocity determine by this:
V = Vo * (H / Ho)^a
where: V0=speed at 10m;
H=altitude,where we seek speed velocity
a= 0.14
windgusts:
randome windgust's simply depends on altitude: gust=(1000-alt)/1000*gust at sea level
example: if gust at sea=20m/s,at 500m it will be 10m/s,and at 1000m gust=0m/s
there are turbulance and windgusts in clouds
it depends on type of weather and cloudtype
wake turbulance and prop wash tail
i modulate it by dinamic turbulance zone as a cylinder with 150m diametr, and 20m height,behind the plane at 170m. force of tail is depend by range.it work always(so you can test it on QMB)but note- in QMB windtop is about 1km
turbulance:
if you want, you can add turbulance from the sealevel till 450m( if turb> 5).
if turbulanse>=1 it plane will have small constast vibrations
from 0 to 10000m. IMHO it simulate vibrations of aircraft+any small turbulence.
thermal on summer maps till 10 to 16 o'clock above land(no above water)
and new big clouds with new texture
if you dont want this big clouds just delete file data.cld in effects/clouds folder.
if you want new cloud textures-just change *.tga files in semy folder.
( i used cloudmod's by FlushMeister and Rus_Andrey and modify it)
scrennshots:
cloudtype=1
cloudtype=2
cloudtype=4
------
I stongly recommended use this mod FPS Boost for TypeClouds=1 http://allaircraftsimulations.com/forum/...hp?t=18289 by Onelifecrisis or by ZloyPetrushkO( i have done some modification of Onelifecrisis's mod)
it can get + 25% or more better FPS in bad weather!!
test 2 variants and choose 1 of them, what you like
------
short discription how it work:
add this(example) into your mission file by notepad
[Weather]
WindVelocity 5
WindDirection 0
WindTop 7500
WindTurbulence 4
WindGust 3
if turb = 0 there is no turbulance.
turb=1-5 small turbulance. and turbulance in clouds
turb=6-12 turb from 0 till 450 alt and turb in clouds.
velocity is 0-70m\s, turbulance is 0-12, windgust is 0-25m\s. direction is 0-360. direction is meteorological.
if cloudtype=3 or higher in mission file, the clouds approximated to solid clouds. and there turb till cloudtop from cloudtop+2km alt.
note: if you are higher then windtop, there no any affects of this mod(in QMB windtop is about 1km)
!!!important:when you save the mission dont open mission ile by FMB!!!
in variant 2-3 there are great optimisation, so bot hasnt turbulance. because test show, that turb hasn't any affect to bots.
-----
this mode work in online too
note: which clouds are on the server, so clouds are at players
but use it very carefully,becase you can weather unflyible or ungameable!
i recommended start with my example, which i write upper the text.
installation: just copy this folder into mod folder. if you have older versions of wind mode or cloud mod or atmosphere mod please delete it
-----
if you still reading you can downlad here
variant 1( without optimization and prop wash tail and wake turbulance)
http://www.filefront.com/14027511/ZloyPe..._modv1.rar
variant 2 (optimization, prop wash tail and wake turbulance modulate by vibrations)
http://www.filefront.com/14027527/ZloyPe..._modv2.rar
version 3.1
int this version bombers and dive bombers have bigger tail, then other planes; there no small vibrations during all flight.
if you want, you can just update 3 hash files
http://www.filefront.com/14485311/ZloyP ... odv3.1.rar
version 4.0
In few words- for player wind dont depend of speed or Gears.onGround. Gusts are smooth now.This version i send to DT.
After updates, I think it is a great version of mod.
main theme of this mod is quality and stability work. i remove all elements, which has low quality; or have some suspicion about working.
full description(sorry, full description is too big for this post)
viewtopic.php?p=264526#264526
download
http://www.filefront.com/14884817/ZloyP ... modv4.rar/
v4.1- some upgrade of 4.0- added something about prop tail: vibrations around plane in radius 75m, because people ask. this version can give problems analogical v 2.0-3.1.so, if you haven't problems- use v4.0
http://www.filefront.com/14972591/ZloyP ... odv4_1.rar
----
note:
if you have any problems, please try to use version v11. or v4.0, because this version hasnt prop wash tail and are more stability!
-----
in my mod i used next parts of other mods
windmode4.1http://allaircraftsimulations.com/forum/...ht=#197417
cloudmod by Rus_Andrey
windmod by Tracer
windmod v3 (The link is inoperative) by Fireball
cloudmod (The link is inoperative) by FlushMeister
FPS Boost for TypeClouds=1 http://allaircraftsimulations.com/forum/...hp?t=18289 by Onelifecrisis
------
special thanks for great testig Saburo_Sakai and Kirill!
and great thank real pilots RB and Wotan for consulting!
-----
sorry for my bad English :oops:
Enjoy! this mode strongly change gameplay
ZloyPetrushkO, July 2009