MOVEDto correct forum section.
If I remember correctly the official Oleg rule was:
Fighters no higher than 1500 polygons.
Bombers no higher than 3000 polygons.
Exceptions could be made, but sparingly.
Now, nowadays there are mods which do have a higher polycount. I suppose that anything under 10.000 is doable for the games engine. Any experts want to have a say on this?
There is none. Only a mesh limit that cannot exceed 3,000. Anything under 30,000 is workable with the games engine, but reasonable counts are obviously better...
Thank you for your replies!
I made some tests... the difference between 6000 polygons and 9000 in game is >0,5 fps for me with my old pc (amd 64 3600+, 2gb ram, nvidia 7800gtx)
But I find it rather better if the admins here create a new topic with polygon limits. I think aaa do not care enough about it.
It is better to have one limitation here. so every new modder can easily stick to it.
e.g. :
a limit for fighter
a limit for bomber
a limit for cockpits
a limit for bombs, rockets. etc.
a limit for small ground objects. (not bigger as a fighterplane)
a limit for bigger ground objects.
No. And you're right - we don't because it is a non-issue. And we will NOT try to post "poly limits" here because there are none. It is not up to us to tell the modellers how to make their models. We are not Oleg, we are not Maddox Games, we do not accept or decline models.
The people who make these models are not stupid, they can understand the need for a practical restriction on their own behalf, no one wants to see their work go out the door.