Making the Submerged Subs easier to sink...
#1

(Copied from my post in the PBY with extra bombload thread)

The submarines are at the bottom of the technics.ini

I altered the data as shown here...

// Panzer
MinShotCaliber 0.037
NumShots 10 //106
MinHitExplTNT 2 //10
NumHitExpl 2 //11.2
MinNearExplTNT 2 //49
NumNearExpl 2 //16

as with the static ini and ships.ini the Panzer data is for relative strength against destruction...... I left the original data to the right of the // marks which will be ignored but available for comparison. Firstly i tried using 1 instead of 2.... but that caused a CTD.
Using the Depth charges and flying a couple of hundred feet above the moving sub I released a half-dozen pairs of charges by toggling the release (unlimited ammo)........... I then immediately hit the level altitude key and went to external view to watch..... the charges went off in pairs (3 sec. delay) and the third pair which was closest gave a 'Ship destroyed' message
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#2

Thanks for sharing Fred.
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#3

Two Thumbs up, thanks fabianfred.
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#4

good tip! thank you!
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#5

The settings still need a bit of tweaking though....
Yesterday i watched a destroyer sink a sub in less then 30 seconds fire with all guns at 1.0 reload time (default)....... but they were only seperated by a distance of about 100 metres.
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