Posts: 678
Threads: 54
Joined: Dec 2008
Hi mate!
Trying to understand what new mods are into the new UI1.2 I have see into this one:
AAA_Motor
The mod is composed by only 2 class file
Can the author/s or someone that know the work of this mods give me/us a clarification please?
In the meantime my best regards at all you mates!!!
walter
SEMPER INCOMMODUS
Simple you need it
if you don't have it things will not work correctly
Posts: 678
Threads: 54
Joined: Dec 2008
Hi Monguse!
Thanks for the reply...but if I try to add this mods at my mods the game load and seem to work but every plane that I take in QMB at the end of the mission loading (after the loading humans) the game stop with a memory read error!
So if I could know what related mods at this one I must to install to get the game work without trouble I can solve my trouble!
PS: To better explain I'm installing UI1.2 updating my previous modded game and at the moment I have installed:
- all the Cockpits ,
- the Weapons mod ,
- all the B25 mods ,
- the C47 A&B ,
- all P38 mods ,
- all the P51 (without the F51) mods;
I have yet to install the mods from the "P-47Cockpit_V2_Alignment_Ironsights" (included) onward
My best regards
walter
SEMPER INCOMMODUS
See, what gets me, is why are people trying to hack UI 1.2 apart to build their own personal mixes? The whole point of UI 1.2 is to bring everyone together on the same page...
It appears that these 2 files conflict with the KB-29P mods by Falkiten.
It would be nice to understand why they are there and which mods use them.
I customized the planes from UI1.2 into my install.
I left the AAA_motor out, it worked. so not essential as to my experience.
Posts: 4.857
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Joined: Jan 2009
I like to disable mods that I don't use because then I get twice as much FPS.
sheesh, talking about moving off the subject.... :?
to my mind, the original questio still stands. what does the AAA_Motor mod do?
Noone's answered yet, and saying its neede isn't an answer. My 5-year old is watching me work on my car's carburettor, and asks me what it does. Don't worry, son, the car needs it to run....... :???: The poor kid.
Posts: 678
Threads: 54
Joined: Dec 2008
Dear Deac!
I have my multiple installation of IL2 with various pack (C6 - ULTRAPACK - UI1.2) and if a pack is released with an installer it is more useable by every guy that take it and install without trouble (at last this is the goal of the installer maker) and for have the trueness that their installation is CRT compatible...but the great portion of us (and I'm here too) have some little more trouble because they have another and personalized installation that have inside al lot more mods and that , in most of the cases , isn't CRT compatible (because is an offliner version)!
So dear mate please take care that the community is made by a far larger number of members that have customized installation and don't criticize the diversity but understand that those diverity is at the start point of all the mods that we have because the modders is a guy more pable and skilled that like something more for his game and after share his work with the whole community!!
NOW
I like try and continue to understand what this mod do because can be a needed mods in a next future UI version (even if I think that this can be inside the next UI installer anyway)!
At the moment (after a night advice times in my hot bed) I need to take my soon at school and after I'll go to a car seller for my new car estimate!
I hope in the afternoon to continue in the installation (I have let it at the point above) and I hope to find the solution! (not in the specific but in what it is involved)!!
At soon mates!
walter
SEMPER INCOMMODUS
I still use a heavily modified AAA_UI 1.0 - never felt the need to go to 1.1 or 1.2 as my game works a dream with SAS and AAA mods in abundance - I have a folder just called 'motor' but also have one called 'cockpit', both have a single class file in them.
Any idea what the 'cockpit' one does ??
Mick