Adding Bridges Causes Map to Crash Game - Any Solutions?
#1

I was finishing up a map, Madagascar updated, and anyway I added bridges using the bridge making command in the game. Lo and behold, it worked for once and i had a nice series of several dozen bridges spanning the rivers.

But, when I tried to start up the map using the actors that contained the new bridges, the game crashed ... I tried several times and with the new actors that particular map always crashes. By removing the actors the map loads fine except without all the objects.

Now the thing is, I don't have the old, pre-bridge actors anymore (stupid me - overwritten) and I tried with Zuti's Actors Tool to see if I could find a way to remove the bridges, only I can't really seem to find how to do so.

Does anyone have any experience with something like this? Naturally I'd like to avoid having to remake the whole actors again ...
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#2

You could use the act.jar tool (or whatever it's called) and remove the bridges. That way you'd have your old actors.static back. As to why it's crashing, has adding the bridges tipped it over the size limit for use in unlocked FMB?

:cheers:
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#3

dunkelgrun Wrote:You could use the act.jar tool (or whatever it's called) and remove the bridges. That way you'd have your old actors.static back. As to why it's crashing, has adding the bridges tipped it over the size limit for use in unlocked FMB?

:cheers:

I think I've already given it a try, at least with Zuti Actors Tools. Maybe that is a different tool. I'll see what a search gives.

The size of the actors, had nothing to do with crashing. It was only 424k in size, very small and not large at all by any standards. Besides, I now have the modded exe which can handle actors in the map-maker of any size, even up to 5mb ... so it's not that ... if only, that would be easy to fix.
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#4

agracier Wrote:
dunkelgrun Wrote:You could use the act.jar tool (or whatever it's called) and remove the bridges. That way you'd have your old actors.static back. As to why it's crashing, has adding the bridges tipped it over the size limit for use in unlocked FMB?

:cheers:

I think I've already given it a try, at least with Zuti Actors Tools. Maybe that is a different tool. I'll see what a search gives.

The size of the actors, had nothing to do with crashing. It was only 424k in size, very small and not large at all by any standards. Besides, I now have the modded exe which can handle actors in the map-maker of any size, even up to 5mb ... so it's not that ... if only, that would be easy to fix.
Seems like your actor.static is gone for good Cry I have lost few actors.statics because of game crashed.
That's why i always backup my actors to working folder!
Kap
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#5

I backed up my actors all right - the new one right over the old one ... and a previous backup is just of a few airfields, nothing else. I really messed up this time. And it was a nicely balanced actors too - I did about 1 or 2 towns a day, nothing hurried.

The thing is that making an actors, even of this small size, takes longer than making 5 or 6 basic maps with textures and layers and colorful FMB maps and everything ... populating maps is THE bottleneck in the whole map-making process.
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#6

agracier Wrote:I backed up my actors all right - the new one right over the old one ... and a previous backup is just of a few airfields, nothing else. I really messed up this time. And it was a nicely balanced actors too - I did about 1 or 2 towns a day, nothing hurried.

The thing is that making an actors, even of this small size, takes longer than making 5 or 6 basic maps with textures and layers and colorful FMB maps and everything ... populating maps is THE bottleneck in the whole map-making process.
Hahah! For me it is by far the most enjoyable part. It is like building scalemodels.
Don't worry. I have also managed to forgot whole backup thing. It strenghten your spirit when you rebuild from scratch again :twisted:
SRY mate. couldn't help
Kap
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#7

I had this exact problem with my NK 1:1 map. It turned out I had 2 bridges end-to-end. The bridges need at least 200 meters between each other for the little piece of road that stick out.

I corrected the problem by converting the bridges into outwing.txt and loading those waypoints into a mission file, then editing them there, then recombining them with the actors management tools. It worked perfectly after I got rid of the offending waypoints.

Cheers,

CY6.
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#8

Use the ActorsLite tool in the basic map tools pack. This is the act.jar routine mentioned above.
extract the actors file then create a new one using a blank outwings.txt component.

This new actors should work ok.
If it does then you can use the iniital extracted outwings.txt to gradually add the bridges back in until by trial and error you find the one which does not work. The previous comment about needing a section of road or rail between two bridges is correct.

Ashe
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#9

asheshouse Wrote:Use the ActorsLite tool in the basic map tools pack. This is the act.jar routine mentioned above.
extract the actors file then create a new one using a blank outwings.txt component.

This new actors should work ok.
If it does then you can use the iniital extracted outwings.txt to gradually add the bridges back in until by trial and error you find the one which does not work. The previous comment about needing a section of road or rail between two bridges is correct.

Ashe

Thanks for the tips. i will try it out. I looked into all the components of an extracted actors and I would have thought that outwings.txt would not have anything to do with bridges. Especially since in the extracted txt file, there is mention of a plane and such.

But whatever, this is very helpful.
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#10

The actors.static tools are designed to make outfiles that the normal mission builder can read, to save you the trouble of editing things in the FMB+.

Still comes in handy even though we can load any actors.static size now.

Hope it works.
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#11

agracier Wrote:Thanks for the tips. i will try it out. I looked into all the components of an extracted actors and I would have thought that outwings.txt would not have anything to do with bridges. Especially since in the extracted txt file, there is mention of a plane and such.

But whatever, this is very helpful.

The readme file which comes with the actorslite tool explains what all the extracted components of the actors file do.

outwings.txt does represent the bridges. The three different aircraft types referred to are used to represent, highway, rail and country bridges. ---- Its all in the readme.

Ashe
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