Ordnance Drop...........
#1

Hi All;

Though I cannot speak for all aircraft, I can for the Japanese of which I imagine most are the same. Regarding external ordnance stores the process works as follows:

1. Via a remote switch (in IJA aircraft seen as a box with varied switches, the Hien next to trim), the circut is energized for one or all external stores solenoids.
2. A button upon the stick is then pressed when ready to drop that store, and the solenoid fires releasing the locking mechnism, causing the ordnance to fall.
3. If only one not both/all stores were selected, then the process could be repeated for the other(s).

The primary issue I have with this is, we should NOT have a separate button/switch/control for drop tanks and bombs......The drop mechanism simply drops whatever is there.

So I'd like to request the "Fire Weapon 4 (Drop Bombs) & Drop External Tanks" controls be combined

The second issue may be too complex for the sim.....That being as described above either or all stores could be dropped (normally if only one the side that would counter torque would be second).

So, I'd like to request that either one side at a time be dropped rather then both........OR........ that it could be made selectable (utilizing the unused button from above)

In other words, if you wish to drop store 1 you hit "fire weapon 4", then Weapon 5 for the next, 6,7,8....Whatever, and naturally a "Drop All External Stores" button.

Thanks for your consideration.

K2
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#2

So you want to drop the bombs of your choice when you please and not have them all drop at the same time?

If so then +1 Big Grin
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#3

done


viewtopic.php?p=284994#284994
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#4

"That was easy!" :lol:
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#5

Thrud Wrote:done


viewtopic.php?p=284994#284994

Be careful going online with that mod because there may be a conflict with bombbaydoor MOD. I tried it myself and found this to be true. I was able to join a UP 2.0 DF server ok, but when I chose my plane and clicked on FLY, my game froze up every time. When I disabled this mod, everything worked fine.

Aviar
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#6

cc, I'll wait till they get this mod in sync with the others....Look forward to it!

K2
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