It's easy: go to your static.ini and locate the house you want to raise for example
[buildings.House$Egypthouse01]
Title Egypthouse01
MeshLive 3do/Buildings/Egypt/houses/Egypthouse01/live.sim
MeshDead
Body RockMiddle
Panzer 0.12
Copy all this paste right after the above lines and modify for example like
[buildings.House$Egypthouse01HIGH]
Title Egypthouse01HIGH
MeshLive 3do/Buildings/Egypt/houses/Egypthouse01/live.sim
MeshDead
Body RockMiddle
Panzer 0.12
AddHeightLive 5.0
AddHeightDead 0.0
See the last 2 lines added. The AddHeightLive will make the object draw 5 meters high from the ground. So now if you go to FMB you have two houses looking the same, one will be placed at the ground level and one at the height specified by AddHeightLive. You have to play with AddHeightLive number so that you get the second object right on top of the first one. It's been already used for example by fabianfred and RONE with certain objects like infantry , fuel barrels, sandbags etc...fisneaky experimented two, maybe the first to do that...
I agree, till delvpier comes with 2 stories houses this is the only way now (there's actually no 2 stories houses in his mod) and one really need that because it looks a bit dull with only the flat ones especially in towns, I was actually going to ask delvpier about this but.
agracier Wrote:In the screencaps above, it appears that there are a few Egypt buildings that have 2 stories. I've been doing some populating of another map and have been using the Egypt Objects mod and I just cannot seem to find any buildings that have 2 stories in the objects available ...
Is this perhaps a mod of a mod or an alteration or a clever trick to get two objects on top of one another?
If so, I really like to know how to do it ...