plate river segments, specular light=cool
#1

Just experimented a bit with fabianfred's river plates, mainly changed the specualr and specular power in the matfile. So the result is pretty nice as now the river "shines" when player have the right angle of view. I used
Ambient 1.0
Diffuse 1.0
Specular 0.3
SpecularPow 10
Shine 0.0

Here is a screenshot, the shine is not so obvious, much better seen in motion but anyway:


[Image: Rivershine.jpg]
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#2

Yes, it gives the appearance of moving water.
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#3

Wow i like it soo much Tongue
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#4

Thanks m8's for feedback! Maybe if I have some spare time I'll try producing some small lake plates and see how the effect looks with them.
Mountain maps could benefit a lot from these river and lake objects provided the textures are well done and that's not so easy I think, hopefully skinners would look into it sometimes :wink:
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#5

when I made them the tiny specks of white do seem to shimmer when seen from a moving plane and add that little bit of realism.
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#6

Yes, I noticed that Fred, the white spots you placed were a good idea.It's the small distance appearance which gives me pain though. I tried to improve that but I lack the painter skills/talent. Those plates in the screenshot are smaller, just 100 meter length, and the texture is higher resolution. I put some darker green on the river banks to simulate denser vegetation which is usually to be found there, it looks ok but I want more... Also one feature regarding the random trees, they will not show close to the river plate. So if you want trees on the shores you need to place them by hand (treeline), it looks great with the trees there under forest=3 but it's time consuming to place them.
I'll try to get some more mountain-like, with rocks along the shore or inside water.
Maybe some sort of waterfalls could be looking not so bad too, maybe using small animation (.txl file like with airfield campfire) would "unfreeze' them too..
A good thing: with small plates you can place the little rivers on quite rough terrain without big visual faults.
I think overall it's worth trying them on small maps where you don't need to place many such small rivers...
Random trees random morning thoughts...
fabianfred Wrote:when I made them the tiny specks of white do seem to shimmer when seen from a moving plane and add that little bit of realism.
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#7

fabianfred Wrote:when I made them the tiny specks of white do seem to shimmer when seen from a moving plane and add that little bit of realism.

Do you think this could be use in larger scale to simulate a lake in altitude, for exemple a lake in a volcano crater ?
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#8

Sure it can work, and maybe the nice thing is that you can much better custom the lake shore appearance. Some possible disadvantages:
1.the plates are visible from smaller distance than normal water, I'm not sure but a plate lake would be visible from something like 5-10 Km distance.
2. being no "real" water you'll not be able to have fancy seaplanes take offs or landings on it.
3. it needs to be visually very well done to compete with the normal water look at close distance

EDIT: the "plate world" for map building is pretty much unexplored, I think many nice things could be done maybe I'll start some brainstorm thread about it
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#9

lowfighter Wrote:Sure it can work, and maybe the nice thing is that you can much better custom the lake shore appearance. Some possible disadvantages:
1.the plates are visible from smaller distance than normal water, I'm not sure but a plate lake would be visible from something like 5-10 Km distance.

Yea i undersand. this would be problem

Quote:EDIT: the "plate world" for map building is pretty much unexplored, I think many nice things could be done maybe I'll start some brainstorm thread about it

Agree. Well, i was exploring all possibilities, plate or ma_c painting.... :roll: .
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