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Hi mates!
I'm really grateful at the developer of the ship pack update that add the new slot for Kaga , Hiryu , Soryu and a generic CVE but I believe that some improvements of the shape are necessry and can be easily done:
1) A more correct Kaga: changing the side of the deck island of the new slot Hiryu (that use the Akagi) can realize the raight trick because the Akagi is more similar at the Kaga than at the Hiryu;
2) A more correct Hiryu: changing the side of the deck island of the new slot Kaga (that use a Shokaku class CV) can relize the same correct trick because the Shokaku class is more similar at a Soryu class than at the Kaga;
3) A more correct CVL/CVE: deleting the deck Island of the new slot IJN CVE generic (none of the light/escort carrier have had deck island).
Hope to see someone interested!
cheers
walter
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Wo hast du die anderen Skins her?
Ich suche noch Skins f
It seems that the names of Hiryu and Kaga were mixed up with each other. The Hiryu in the screenshots is equipped with 7.9in guns, the Kaga is not. Historically it was the other way round.
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fakk Wrote:It seems that the names of Hiryu and Kaga were mixed up with each other. The Hiryu in the screenshots is equipped with 7.9in guns, the Kaga is not. Historically it was the other way round.
Sorry but I disagree!!!
Did you notice the object name?
It's 'Ship Pack' and not the stock 'Ship'
I'm writing about new slot ship realized in that new mod!
The names are correct and the guns are the latest and smollest trouble!
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Using the Frankenship approach is not too difficult but with carriers there is a risk that moving the bridge structure will obstruct the AI routes on the flight deck. The end result will still be a ship which still only vaguely resembles the original.
In my view it is good that the slots have been created but the best way forward would be for some scratch built versions of each carrier to be made. Same goes for the Littorio Class BB, which has a slot currently filled by a KGV BB. That is a project I might take on in the future. I have already got some reasonable drawings for the Littorio Class.
I have been trying to source plans for Kaga but so far only found small scale drawings. Without good references a scratch built model is a non starter. Also failed to find anything for Hiryu.
Ashe
Posts: 678
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Joined: Dec 2008
Hi mate!
asheshouse Wrote:Using the Frankenship approach is not too difficult but with carriers there is a risk that moving the bridge structure will obstruct the AI routes on the flight deck. The end result will still be a ship which still only vaguely resembles the original.
I belive that anyway this kind of modification can be closest to the originals than actual shapes!
Can I ask you which kind of file manage the deck island position?
asheshouse Wrote:I have been trying to source plans for Kaga but so far only found small scale drawings. Without good references a scratch built model is a non starter. Also failed to find anything for Hiryu.
If I remember right some times ago a guy here post some useful photo and say that he have a lot of material about IJN ships! I don't remember his nikname but if he read this tread can make him alive!
cheers
walter
SEMPER INCOMMODUS
You need to extract the files for the ship using the sfs extractor utility
Then look for the hier.him file --- its a txt file which can be opened in any text editor.
The model is built up in sections. For Illustrious this is the part which defines the bridge.
[SSC]
Mesh SSC
Parent _ROOT_
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54a
CollisionObject c55a
CollisionObject c56a
CollisionObject c57a
CollisionObject c58a
CollisionObject c59a
CollisionObject c60a
[SSC_dmg]
Mesh SSC_dmg
Parent _ROOT_
Hidden
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54b
CollisionObject c55b
CollisionObject c56b
CollisionObject c57b
CollisionObject c58b
CollisionObject c59b
CollisionObject c60b
You see separate parts for the undamaged and the damaged model.
The attaching line is the matrix which defines the rotation, scale and position of the part.
The last three numbers are the x y z location
To shift the bridge structure you will have to change the x or y figures
You will also have to move any associated Stacks, Masts, Heads (Guns) which are located on the bridge structure.
---unless they have the line Parent _SSC_ instead of Parent _ROOT_
This would mean that they would move with the bridge structure.
Moving bits around is quite easy. Changing rotation and scale becomes more complicated.
Changing scale would distort the texture skin.
Ashe
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Dear Ashe,
I have downloaded the texture from here: (The link is inoperative)
Inside there is the full files with the hier too!
I'll try to test something in the next day!
As you are more skilled than me , can I ask you also where are coded the collision objects for the ships?
I haven't yet used a carrier but I have see many video about crash on the deck so it should have a collision box and it must also translate!
cheers
walter
The collision boxes are imported with the main mesh for the object.
So for my example these are:
CollisionObject c54a
CollisionObject c55a
CollisionObject c56a
CollisionObject c57a
CollisionObject c58a
CollisionObject c59a
CollisionObject c60a
The coordinates for these a in the SSC.msh files
If you move the SSC.msh the collision boxes will move with it.
Normal AI route for aircraft steers around the bridge so if the bridge is located to the other side the AI aircraft may run into it. I am not certain that this will happen it is just a risk.
To understand just start changing x y z coordinates in the hier.him
You must change the dmg model coordinates by the same amount.
Masts and Stacks will be left behind I think, but you will find it easy to move these once you have moved the bridge.
Ashe
Posts: 678
Threads: 54
Joined: Dec 2008
Thanks mate for the reply!
If I understand right by moving the object the collision box will follow the object without any need of my action?
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That's correct.
To move any part of the model you have to move two things in the hier.him
1. The undamaged object
2. The damaged _dmg object
If you move these it will automatically move all of the LODS and the collision boxes.
To work out which bit of the model is which insert the text "Hidden"
Example:
[SSC]
Mesh SSC
Parent _ROOT_
Hidden
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54a
CollisionObject c55a
CollisionObject c56a
CollisionObject c57a
CollisionObject c58a
CollisionObject c59a
CollisionObject c60a
This will hide the part temporarily.
Note the dmg objects start as Hidden and are made visible by the game engine if damage occurs.
Turn off again like this:
[SSC]
Mesh SSC
Parent _ROOT_
//Hidden
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54a
CollisionObject c55a
CollisionObject c56a
CollisionObject c57a
CollisionObject c58a
CollisionObject c59a
CollisionObject c60a
The naming of parts can be different on different ship models
You may also have to move Stack1, Stack2, MastC, MastN, Wires
Gun Turrets are "Head1" Head2 etc Gun barrels are Gun1 Gun2 etc
Directors are also named Head and Gun
To move a turret just move the Head. The gun is linked to it and will move automatically.
You cannot delete any parts completely or add new parts.
This would require a change to the model structure, which is more complicated.
Ashe
Posts: 678
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Joined: Dec 2008
Thanks mate!
Really useful insruction!!!
I'll try!!!
cheers
walter
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Joined: Dec 2008
glitter111 Wrote:Because there were remodeling from Ocean liner,
Japanese CVE were different from CVE of US Navy.
It seems that had better remodel the IJN-generic carrier
I hope to begin the work on the Kaga (that use the IJN Generic CV model) to realize my loved carrier ever: the HIRYU!
I'll have Lt. Tomonaga looking the works from my desktop!!
cheers
walter
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Posts: 678
Threads: 54
Joined: Dec 2008
Hi mate!
I managed to move the whole deck island files to the other side (still need some meters aft and a gune deleting but this are details now)!
Now I'm learning how change the shape of some part adding some others!
I managed to have the deck of the Akagi on my project (and how to get it using the correct skin instead of the Shokaku one!!!)!
BUT it is at 90
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