Cartridge ejection
#1

Hello Everyone!

I would like to have a Mod that could reduce the huge ammount of empty machine guns and canon shells ejected. I feel that it represents far much more than ammunition effectively fired! :roll:

Thanks!

Big Grin
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#2

This has been moved to MODS Discussion Section 4.10.

I feel that it would be a very good mod :Smile)

Planemad
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#3

There was one here at one time but,the link is dead. viewtopic.php?f=25&t=23349
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#4

Oscarito Wrote:Hello Everyone!

I would like to have a Mod that could reduce the huge ammount of empty machine guns and canon shells ejected. I feel that it represents far much more than ammunition effectively fired! :roll:

Thanks!

Big Grin

Hello Oscarito,

I have the same impression as far as the casings. Confusedhock:

There is a little mod I have been working on for this. It does not reduce the amount, but the shells casings size.

This way it does not look like empty beer cans falling from the wings. :lol:

[Image: 5444618389_478555cf63_b.jpg]

A few more days and it should be finished. I am testing it in 4.09m with UP 2.01. Not sure how to get it into 4.10...but I'm sure one of the advanced members would know a way.
Currently I do not have an install of 4.10.

I will be back with something.... :wink:

Hey_Joe
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#5

WOW Hey_Joe Confusedhock: Thats looks really good :Smile)

I hope your mod is released, it would make Il-2 look stunning :Smile)

Planemad
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#6

Oscarito Wrote:Hello Everyone!

I would like to have a Mod that could reduce the huge ammount of empty machine guns and canon shells ejected. I feel that it represents far much more than ammunition effectively fired! :roll:

Thanks!

Big Grin
I don't run 4.10 but i think it will be ok because there is no class files in this mod.

Hi!
It is very easy to do this mod you can do it as i explained here, first make this patch in
your MODS folder( also create the folders inside your MODS folder)
My_Gushells_mod\3DO\Effects\GunShells
Then copy and past these codes ( in notepad)and save them inside GunShells folder,the first one as GunShells.eff
and the second one as CannonShells.eff

First code:GunShells.eff
Code:
[ClassInfo]
  ClassName TParticlesSystemParams
[General]
  MatName ShellPhases.mat
  Color0 1.0 1.0 1.0 1.0
  Color1 1.0 1.0 1.0 1.0
  nParticles 25.0//---> old value was 64 //indicate number of shells
  FinishTime -1.0
  MaxR 0.0
  PhiN 6.0//---> old value was 8.0// indicate the height rotation of particles(shells) in the air
  PsiN 6.0//---> old value was 8.0//indicate the sideways rotation of particles(shells) in the air
  LiveTime 2.0
  EmitFrq 5.0//old value was 30.0//indicate the emitter frequency
  EmitVelocity 3.0 5.0
  EmitTheta 0.0 30.0
  GasResist 0.01
  VertAccel -10.0
  Wind 1.0
  Size 0.25 0.25//---> old value was 0.1 0.25 // indicate the size of particles (shells)
  Rnd 0.5
second code: CannonShells.eff
Code:
[ClassInfo]
  ClassName TParticlesSystemParams
[General]
  MatName ShellPhases.mat
  Color0 1.0 1.0 1.0 1.0
  Color1 1.0 1.0 1.0 1.0
  nParticles 20.0//---> old value 32
  FinishTime -1.0
  MaxR 0.0
  PhiN 4.0
  PsiN 4.0
  LiveTime 2.0
  EmitFrq 5.0
  EmitVelocity 3.0 5.0
  EmitTheta 0.0 30.0
  GasResist 0.01
  VertAccel -10.0
  Wind 1.0
  Size 0.40 0.40//---> old value 0.4 0.6
  Rnd 0.5

You can delete the comments after // signs if you wish.
As you see i have changed som other values like size and rotation too, you can change them as you wish.
:wink: :wink:
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#7

Hi stuka_40,

It's really good of you to provide this information.

With it I have come to a fairly descent gaggle of brass. ;-)
Also it has worked in 4.09m with the sas modactivator, following your file structure.

[Image: 5447403841_12394a731a_b.jpg]

Wish the background of the picture was not so dark...but I think one should be able to see these.

I will get a link set up for a package, maybe others would like to d/l it as another option for their sim.
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