Little Update - 4.11 Static Plane Spawn
#1

Interesting development:

http://www.youtube.com/watch?v=CNjbe2Gq ... r_embedded
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#2

Jambo,


Now we will see realistic starting points in the sim..

I like it. I am always looking for more realism.



Smile

Fireskull
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#3

Nice find Jambo Confusedhock: :Smile)

This to me seams like a good idea :Smile)

And like Fireskull said, will make it far more realistic 8)

Planemad
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#4

finally Tongue thanks a lot!!
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#5

Finally they're doing this!

We've been waiting for years to get this feature.
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#6

Man that will make mission building more fun and bring some extra immersion into the game Smile

If you read the 4.11 Development Update thread over at C1, "Oktoberfest" asked some interesting question about this feature and this is Daidalos Team responses + questions

daidalos.team Wrote:
Oktoberfest Wrote:If you spawn in a plane, fly a mission, take some hits, go back to base and hit refly, with the static NOT returning at its original point, does this leave the plane damaged on the runway or is it automatically repaired ?
You need to return the plane back in relatively good condition so that it can be used again. Only then the stationary plane is restored. If you return a burning heap of metal, it won't be restored as stationary plane. Stationary plane damage model is still the old simplified on/off so it doesn't "store" the received damage. And probably it would not be fair/fun to spawn into plane that is already broken before you can get it airborne.

Oktoberfest Wrote:If a static plane is lost in combat, does it return to its original spot or is the plane lost ?
Plane is lost.

Oktoberfest Wrote:When all the static aircrafts are used and there's more players, are new planes generated like in the actual DF mode ?
This remains to be seen. Perhaps it would be good to allow stationary planes to spawn back with the adjustable respawn time with also possibility to set it to "infinite" (no spawn back).

Oktoberfest Wrote:If all the statics are lost in mission, is the mission over ?
No. If base has no matching stationary planes left, this leads to normal spawn. Of course it is possible to set number of available planes to match number of stationary planes (of certain type). Which means that when there is no stationary planes left, the base is basically out of action, unless someone transports more planes from other bases.

The "restore original position" option has two exceptions. Planes can of course be transfered to other home bases. Landing a plane which originally was stationary plane to another home base will leave the stationary plane where it is even the "restore" option would be enabled. It would not make any sense to restore the plane to its original position in the original home base far away.

Other exception when the "restore" option is off. If plane is parked very close to the original position from where it was taken from, like a blast pen, the plane is restores to it's original position with original orientation. This prevents certain problematic situation, like having a plane in blast pen facing the back wall. Obviously it cannot be turned around for taxing out from the pen, since there is no ground crew.

Also Daidalos Team have posted this WIP of a Hawk cockpit (I think its a Hawk cockpit???)

[Image: h75fin.th.jpg]
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#7

Thanks, madcat





Fireskull
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