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Posted by: Guest
18.11.2007, 05:29
Forum: IL2 MODS Discussion Section 4.09m
- Replies (23)

ok guys looks like the Kate is comming to town ! lol
i think ive got it working!

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Posted by: Fisneaky
18.11.2007, 05:08
Forum: Il2 Skins, Missions & Campaign DISCUSSION
- Replies (2)

[Image: bomberWar2.jpg]


[Image: Blenheim_01-1.jpg]

Still a few areas to address on my template

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Posted by: DCA
18.11.2007, 04:28
Forum: IL2 MODS Discussion Section 4.09m
- Replies (3)

Hey

I realy like the Heavy bombers mod where you can finaly sit in the plane it self and gunners
and so Big Grin

i have no complains what so ever

but something that realy took my atention was That the cockpit Added To the PE 8 bomber was placed To far infront.

when you look from in the cockpit to the engines you see that tthey are far behind.
but when you look at the plane in 3th person view you can clearly see that the engines are
even a liitle bit infront of the cockpit.

so i dont know , but i was wandering if in the next update or patch of the "HEAVY BOMBER MOD"
that could be adjusted???

it would be realy neet Tongue

BTW keep up the good work!!!

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Posted by: jermin
17.11.2007, 23:34
Forum: IL2 MODS Discussion Section 4.09m
- Replies (3)

Is it possible to get the aircraft performance data right from the files.sfs and put them into a chart like IL2 compare? If so we can get the most accurate aircraft performance in game. Il2 compare is a useful tool for us onliners. However, it's most recent version is 4.071, which is way diffrent from 4.08. And now that we can get access to FM file, we can get even more useful performance data other than what IL2 Compare shows, e.g. performance under different fuel load and weopon load, muzzle velocity of each gun & cannon. Another purpose of doing this is we can compare these FM data with real counterparts to see what IL2 has moddeled wrong. I have doubted for a long time that the muzzle velocity of MK108 is too slow.

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Posted by: Thrud
17.11.2007, 19:27
Forum: IL2 MODS Discussion Section 4.09m
- Replies (4)

the default airstart altitude is around 7 or 8 K ft. it would be nice if we could find this value and increase it by at least 2x. it would be helpful now that we have all of these heavies.

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Posted by: Sokol1
17.11.2007, 18:47
Forum: IL2 MODS Discussion Section 4.09m
- Replies (3)

In old days of Warbirds 2,7x I have a special sound for B-25H 75mm cannon:

Your hear the sound of shot, after the breech sound and navigator saying: "Read to fire, Sir".
This sound have exactly duration of in game recharche time.

I put this wave in IL2 - editing the duration time for recharge time of 75mm cannon, works nice.
Then you know when he can shoot again.

The problem: 75mm cannon (B-25H) use the air_can_02i.wav and air_can_04i.wav, that are common to other aircrafts.

Is possible make 75mm cannon of B-25H use a exclusive wave sound?

My "modded" cannon sound:

http://rapidshare.com/files/70332736/Go ... les.rarurl

Thanks.

Sokol1

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Posted by: Guest
17.11.2007, 17:19
Forum:
- No Replies

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To donate press above link

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:) any help is appricaited

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Posted by: F22-Raptor-2006
17.11.2007, 15:17
Forum: IL2 MODS Discussion Section 4.09m
- No Replies

Is it possible to make a sound mod that can be used in 404m? I know there's been a talk about doing it for 405m but is there that much of a difference between 404 and 405? Can we do one for 404? I've tried the 408m on 404 which doesn't work but it would be cool to have it on 404 as well if we can get it!
Thanx Rap

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Posted by: Faucon
17.11.2007, 14:21
Forum: Screenshots, Images & Video
- No Replies

One of my favorit plane, the P-51B

[Image: p51btbahc9.jpg]

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Posted by: Bigmike
17.11.2007, 13:15
Forum: IL2 MODS Discussion Section 4.09m
- Replies (5)

engine start up effects

would be neat to see more then just smoke on engine start up

maybe a little bit of fire and flames mixed with smoke !
:!:

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