Aircraft as vehicles for taxiing.
#31

Zorin Wrote:We were already aware that it could be done like presented by Vikate, but simply didn't think that anyone would like to edit 250+ meshes and make the whole writing stuff for it.

Really? Heh... Actually I was wrong. Ground_level hook is not actually needed. Simple modification to CarGeneric would be enough.
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#32

caldrail Wrote:Of course! Memo to all Luftwaffe squadrons. Henceforth all jet aircraft must have propellors to fool the enemy....

Initially, they did Tongue

So, for that matter, did the American prototypes
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#33

Well, mad propeller buggery aside, I'd love to see aircraft-vehicles ingame. Maybe a mix of taxiing and towed aircraft, or would that be too much work?
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#34

Viikate Wrote:I'm not sure how you guys see this problem, but it isn't that hard. It's just a hier mesh with rotating prop. Nothing else. No jet FMs or any black magic.

http://www.simmerspaintshop.com/~viikat ... ngTest.wmv

I did that in about hour and i wasn't even sober... Tongue

that looks great........ can we have it?
although i would prefer to use individual a/c myself...... the line of a/c taxiing to take-off would look nice....but then what can you do with them? ...no way to make them disappear
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#35

That looks very intresting.

The rotating prop looks amazing, but forgeting that for the miniute, how did you manage to get those planes in the convoy?
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#36

Viikate Wrote:
creamy Wrote:cool stuff Viikate, i take it the prop cant be speed up then?

Prop (either solid or transparent) can be set to spin at any speed. But using instance of CarGeneric is not the correct way to implement this. They need special hooks that planes don't have. Correct way would be to add moving ability to PlaneGeneric class. Even better way would be to add taxing as way to move between waypoints, like normifly in mission buider. AI already knows some taxing routine since they park the planes.

Wait, wait... RDAF markings? Nice!

This looks feasible already.

However, I'd like to remind people that in real life you don't see the propeller textures as you see them in the videos and some of the mods on this site. You see a grey'ish disc in front of you (from the cockpit) not 2, 3, 4 or 5 blades blurred out a bit, yet still individually visible. That's an effect caused by the camera's inability to smooth out the image over the number frames per sec it captures; the human brain works the other way... The only time I've ever been able to see the blurred out prop in my flying experience in real life is when throttling up or down quite fast and the rotation speed of the propeller changes rapidly, but then you only see it for a second and it's back to the grey'ish disc.

Granted the fact the propellers look good in flight like that, it's just not realistic at all and the standard textures from the game are perfectly fine as it is in that area. So a grey'ish disc on the taxiing aircraft would suffice, in fact, that would be as realistic as it could get. In my humble opinion anyway!

This sounds like a great idea for some new additions to immersion in the game, so keep pressing on! Even if the aircraft don't take off, there's always something we can do to make them dissapear over the time we need them to Wink
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#37

If these planes acted like vehicles then all you'd have to do is give them 'Time-out' waypoints then have them 'taxi' back to a parking place. Or maybe just have them cruise cross-country out of sight.

Oh, oh! An idea just struck me! If these are vehicles you could set them up to hit each other. I'm pissing myself thinking of the antics that would happen. Think of what happens when vehicles hit each other or a building - it looks like a Chinese fire drill! Can you imagine six B-29s set to collide in the middle of an air base?

Sorry. Ahem! Back to more serious stuff...

I think this would be a boon to movie makers that could set a bunch of bombers to taxi over to the end of the runway, set up shots of planes waiting to taxi onto the strip, have one plane take off, and the next one taxi into position. By judicious use of camera angles it would seem as though the action never stopped.

Great days all.
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