Is anyone working on new ships, i ask because there are many types of ship that could be made for pacific maps, like new ship classes, destroyers, proper US battleships, supply and support ships, mine sweepers etc etc etc?
I would like to see the huge u.s tanker 'OHIO' damaged with a destroyer strapped either side limping into Malta in the Med. I think that there is a huge need for more warships and support vessels in nearly all theatres but these cant be easy to make with the limited poly count on each model, i'm currently trying to get to grips with 3ds max 9 with quite a bit of success and ships are one of the things i hope to get into once i've gained a bit more experience and confidence...... who knows one day i might be able to help you out but its gonna take a bit of time yet!!!
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I believe Silent Hunter comunity mod can help with this.
MOD is LIFE!!
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I agree with this request & use it to re-enforce
THIS ONE.
Amongst other types as mentioned by Saburo, we certainly could make extremely good use in so many diverse missions of all theatres with the LST type.
Cheers n Beers
Sikshoota
I've always thought there were far too few types of civilian vessels. There are certainly not enough transports and bulk carriers of all sizes, small and large. When trying to make a halfway believable harbor for instance, there just aren't enough different types of non military ships ... where are the tugboats just to give an example ... or coastal ferries ...
Could you ,when making a mission and using a LST, put a dock out in the water a little for the LST to pull up to or would it have to be a really long dock?
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Quote:the only problem with the LST and higgins boats is that the maps do not allow the ships to come anywhere near the shore line
This is true Saburo ... but only when it applies to setting shipping waypoints in coop missions (for those who wonder why, there is some sort of a proximity restriction when placing waypoints for ships near land mass). In DF missions however a 'stationary ships' version of the LST could be positioned close to the shoreline (as the shallow draft design allowed) or otherwise as desired. The LST would make for a valuable game addition as it would give us a static objective target visually identifiable as seperate from the current 'Dry Cargo' ship type. The LST type would therefore best fullfil the many historical beach landing scenarios that could only add to the games existing mission diversity & give our many virtual Pilots something else to 'aim for'.
Quote:Could you ,when making a mission and using a LST, put a dock out in the water a little for the LST to pull up to or would it have to be a really long dock?
Bombsaway ... unfortunately the dock idea might be too unrealistic in a coop as it would have to extend too far out from shore (because of the land mass proximity mentioned above) for the waypoint to meet the dock. That said, your idea may well work where the dock was built to represent the long 'Mulberry Harbour' types as used (with varying success ... one was largely destroyed in a storm) at the Normandy landings.
Cheers
Sik
I read that this works for ships too, so you could maybe have landing craft hitting the beaches? : viewtopic.php?t=8432