19.11.2008, 11:34
Hi friends,
since i have a 8800gtx (changesd from ATI 1950xtx) i ve several probs at il2 textures.Perhabs u can give me several tips or one of you got the same problem already solved.
The texture (mainly presented on the 2nd screen) looks like ...prickles..the blending/bridges to others textures look.simply bad, i got no clue of grafic settz, so i cant really describe it....here are screens to point out what i mean:
The settings within the 1st sreen are my nvidea system adjustments.
i also use the nhancer at following settz:
Here is my conf. ini:
My System:
E6400 ; Win XP Sp3 32bit; 3,2Gig Ram ; 8800gtx
Would be great if ya guys would find a solution for that annoying prob.
since i have a 8800gtx (changesd from ATI 1950xtx) i ve several probs at il2 textures.Perhabs u can give me several tips or one of you got the same problem already solved.
The texture (mainly presented on the 2nd screen) looks like ...prickles..the blending/bridges to others textures look.simply bad, i got no clue of grafic settz, so i cant really describe it....here are screens to point out what i mean:
The settings within the 1st sreen are my nvidea system adjustments.
i also use the nhancer at following settz:
Code:
AA: 16xQ,Gamma,TranspSS
AACompat: 0
AF: 16x
VSync: App TriplePuffer+
SLI: AFR [0x00400001] (predefined)
Leistung: Qual.
Trilin+
AnisoFil-
AnisoSam+
NegLOD: disable
LOD: 0,000
DXT3+
MipMap:Tri
KonfTxtKlam+
OGLCompat: 0
ExtLimit: 1
DynAuftlg: 1
CPU:MultiCore
Prerender: 5
HDR:An
OGLStrg: ThreadOptAn
OGLMultiDispMode:Single
Here is my conf. ini:
Code:
[window]
width=1280
height=960
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
.........
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
My System:
E6400 ; Win XP Sp3 32bit; 3,2Gig Ram ; 8800gtx
Would be great if ya guys would find a solution for that annoying prob.