NIVIDIA DRIVER 182.08 and Aquamark TEST.
#1

I notice last Nvidia driver down my FPS, so i test 4 others, the best was:

182.08

Lets continue the comparison testing? is a free improvement and worth FPS.

I am using Aquamark03, is a old and fast toll comparison test, aquamark test openGL=IL-2, download in www.guru3d.com .

RESULT:


General:
Name: Benchmark 2009-07-17 09-33-17

Processor:
Vendor: GenuineIntel
Name: Pentium® III processor
SpeedMHz: 3000
Type: 0
Family: 6
Model: 7
Stepping: 6
Flags: 0xBFEBFBFF
Number: 2
HyperThreading: n/a
MemoryOS: 2147483647

Graphics:
Description: NVIDIA GeForce 8800 GT
Vendor: 4318
Device: 1553
SubSys: 272636378
Revision: 162
CoreClock: 0
MemoryClock: 0
Driver: nv4_disp.dll
DriverVersion: 6.14.11.8208
VideoMemory: 531628032
TextureMemory: 756023296

OperatingSystem:
Version: Microsoft Windows XP
Type:
Build: Service Pack 3 2600

Run0:
DisplayWidth: 1024
DisplayHeight: 768
DisplayDepth: 32
AntialiasingMode: 0
AntialiasingQuality: 0
AnisotropicFiltering: 4
DetailLevel: 4
AvgFPS: 158.609772
MinFPS: 39.000000
MaxFPS: 281.000000
AvgFPSRender: 274.353149
AvgFPSSimulation: 375.682190
AvgTrianglesPerSecond: 47746640
MinTrianglesPerSecond: 5933832
MaxTrianglesPerSecond: 155781442
AquamarkScoreRender: 27435
AquamarkScoreSimulation: 18784
AquamarkScore: 158609

MOD is LIFE!!
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#2

This is a great idea. Paulo, can you post your game and nVIDIA settings as well; they will have considerable impact on the fps and the driver used.
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#3

Health Paulo, excellent work, public setting sends the settings on the Nvidia site, or maybe on another link, I am owner of a GeForce 8800GT, and I have always had difficulty in setting the correct parameters to run IL2 Sturmovik.
Through hard work made available to the community hello Wink
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#4

My conf file sets?
[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=3
Effects=2
ForceShaders1x=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

In Nivia:

Antialiasing 8X
Anisotropic Off
Texture Higth quality

MOD is LIFE!!
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#5

TexQual=3.......normal Textures
TexMipFilter=3.........anisotropic (best quality, slow)
TexCompress=2.....S3TC compression, best performance at slightly lower texture quality......0 = no compression (best quality)
The TexCompress at 2 works well for you?????
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0........TexFlags.TexCompressARBExt = 1
Must be enabled if compression is used S3TC


TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

How are your frame rates when you are low and draw near to a city and hit the woods and rural areas before the main city. I have noticed then the threshold between open terrain and the rural outskirts gets a huge fps hit (17fps). Once I'm in the city they come up to (30-40 fps) and them finally back up to 60fps. I have found the 4-09-09 dlls work the best on my setup, good overall fps, smooth TIR, not shoreline ghosting effects (ant trails) and the weapon effects fps in minimal.


EVGA 122-CK-NF68-AR LGA 775 680i Mobo P-32 bios
INTEL Core 2 Duo E6700 @ 3.1GHz
ZALMAN CNPS 9700 LED cooler
2 x EVGA 768-P2-N835-AR 8800GTX 768MB SuperClocked in SLI
185.81 nvidia drivers.

CORSAIR Dominator 2GB kit DDR2 @895Mhz (PC8500C5D)
2 x WESTERN DIGITAL 72GB 10krpm RAPTORS in Raid 0
SEAGATE Barracuda 250GB 7200 RPM 16MB Cache SATA 3.0Gb/s (Dump Truck)
SB Audigy 2ZS
SONY 16X DVD+-R DVD DRU120C | SONY 1.44MB 3.5" Floppy Drive
PC Power & Cooling Silencer 750w Quad
ANTEC 900 Case.
GATEWAY FPD2485W 24 TFT LCD Monitor 1920x1200

Still trying to fine tune this dang game.
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