ok i really need to sort out the flyable ai aircraft mods - we will soon have a new forum (i hope ) but until then i need to tidy up the mods section
THIS IS A NEW VOTE AS I HAVE CHANGED THE OPTIONS PLEASE THINK & READ CAREFULLY
ok the vote is
Do we have...
A. Just have One big flyable aircraft mod pack with all current flyables & then have no individual aircraft mods. -BUT WE STILL HAVE INDIVIDUAL AIRCRAFT MOD UPDATES-
B. Aircraft Mod packs & individual Aircraft Mods.
C. Different kinds of Aircraft Mod packs including a big Aircraft mod pack but no individual Aircraft Mods.
D. None of these
E. Dont know
THIS DOES NOT EFFECT ANY OTHER MODS ! THEY WILL STILL BE POSTED AS NORMAL ! THIS VOTE IS ONLY FOR AIRCRAFT MODS
I think lots of small packs would be best...
aircraft by nationality....
smokes/visibility/lights/dust...
maps
sounds
sights/cockpitskins etc.
or if not by nationality...maybe by theatre
plus a big all-in-one pack for newcomers
My Choice stays the same...
With "Aircraft Mod packs & individual Aircraft Mods & updates" in this 3 seperat Categories.
1. Aircraft Mod packs: this are the one, which are proofed by MrJolly...and he bundles it like he do allready.
2. individual Aircraft Mods: 2 Subcategories... in BETA PLANES / HYBRIDES ...
3. UPDATES: with Comments, Screens, Discousions about 1. and 2. to have an overview.
Just have One big flyable aircraft mod pack!!!
Something I realized last night is I think you have to do one big update. The reason for this is that when you play coops if you have a plane installed but somebody doesn't, you and another player could both pick the same aircraft and one of you gets kicked on mission launch. Here is what I mean:
Player A has no planes installed
Player B has F156 Storch installed
Player A sees this planelist to choose from when coop starts:
BF109
BF109
BF109
BF109
P47
P47
P47
P47
Since there is a F156 in the mission, and player B has it installed, he sees this planelist to pick from:
BF109
BF109
BF109
BF109
F156 Storch
P47
P47
P47
P47
Now player A chooses the 1st P47 (5th plane in list) and player B chooses the first P47 which is the 6th plane in HIS list. However, to player A, it looks like player B picked the 2nd P47 because that is the 6th plane in HIS list. When mission starts one of them will be kicked to an observer role (basically the view you have in a coop after you have ejected/died). When you are picking planes, the game apparently doesn't look at which plane you're in, it just looks at which number in the roster you are.
The other screwed up part is that if Player B picks the F156 Storch it will show on player A's side that B picked the 1st P47. This makes it where player A has to pick another plane (say the 3rd P47) but when mission starts you will have an idiot AI in the lead P47.
This isn't as big a deal when your flying with friends but when you are trying to host coops it turns into a freakin' circus when 30% of the people get kicked on start (everybody always picks the lead or element lead for whatever plane they want to fly).
I like being able to pick and choose what mods I have installed. Individual packs work for me. :wink:
The problem Oilburner mentions is real, especially where it applies to multicrewed planes. It can be managed, however, by the mission maker, by placing the mod planes last.
Also, Oilburner is assuming that anyone joining the coop will be using the modded version, which is not the case all the time.