Adding maps to QMB?
#31

Okay, here's an issue i'm having with the QMB mod - I load up QMB, it lists the new maps - I chose Italy map, a flight of Hurricanes vs He111's - press start - error message: data file corrupt.
Same error message with any other map, or a/c combination.
Any ideas what the problem might be?
I followed the readme instructions: added contents of included filelist.txt to my existing filelist.txt, added other files to Files folder.
Anyone else have this problem? I'm at a loss here.... Sad
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#32

You must select 'None' as your target. The mission variants for attacking armour, bridges and airbases are not yet available.
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#33

Username Wrote:You must select 'None' as your target. The mission variants for attacking armour, bridges and airbases are not yet available.

Username is right, I had the same problem at first. Usually its something simple. I DL and installed on my second Ver 92 Sound mod IL2 and it worked right of the bat. So the DL is OK.
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#34

thanks guys - i checked out the installed files, found that i had no files/missions/quick folder - created it, put the files in there, and hey presto! - problem solved.
i used winzip to do the initial extraction, maybe it works correctly if you use winrar?
anyways, all sorted now - Smile :lol: Big Grin

Lovely stuff!!
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#35

Alright, next issue with this mod:
I have the maps available, but none of the missions/takeoff options.
In my Files folder, the following files from the mod are there: TakeOffMission.tga, MapList.tga, TargetSelection.tga. The mis files I've put into files/missions/quick folder - that's fine.
Where do the 3 tga files go? in the 'root' files folder, or elsewhere?
Any assistance, as always, will be greatly appreciated.
Cheers Big Grin
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#36

bigbossmalone Wrote:Alright, next issue with this mod:
I have the maps available, but none of the missions/takeoff options.
In my Files folder, the following files from the mod are there: TakeOffMission.tga, MapList.tga, TargetSelection.tga. The mis files I've put into files/missions/quick folder - that's fine.
Where do the 3 tga files go? in the 'root' files folder, or elsewhere?
Any assistance, as always, will be greatly appreciated.
Cheers Big Grin

From ReadThis file

Code:
MAKING MISSIONS FOR QMB

You make missions for QMB just like you would do any other mission, you can even have take off if you want.

Only thing that is important is that you enable four flights per side. As an example for take off mission in QMB I added CustomBlueArmor mission, if you select that one blue side will have to take off while red side start in the air(See picture TakeOffMission). That gives you a chance to enjoy some scramble missions.

As you can see only mission with take off is CustomBlueArmor ( Picture TakeOffMission just show you what you have to click to get it) at the moment and it can serve as example for mission builders how to make take off missions in QMB. It's up to a community to come up with mission packs for QMB because it's just too much work for one person.

Every map have 8 possible missions, now multiply that with number of maps and you will get idea.

I'm working on QMBMod2.0 and it will be even more customizable and have some new options.

FC
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#37

As Oleg once said, when asked for more maps in QMB: "IT A LOT OF WORK!" (the caps were his)
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#38

I know, don't repeat it.

Does anyone know how to modify the plane lists?
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#39

Big Grin 8) Thanks FC !! Looking forward to your mod releases. Whats up with CWOS site my man?
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#40

Say, FC could we have Murmansk and Khalkin-Gol added in the next pack? I have plenty of ideas for different types of missionettes (I have already been experimenting).
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#41

ROSOBORONEXPORTCORP Wrote:Say, FC could we have Murmansk and Khalkin-Gol added in the next pack? I have plenty of ideas for different types of missionettes (I have already been experimenting).

Opening a new map is piece of cake, 2minutes work, making missions for it is what is time consuming.
In next version I plan to enable players to add maps at will and that includes new maps modified and made by this community.

Another addition will be new Targets: GroundStrike, ShipStrike, CityBombing, and Scramble.
First 3 are easy to understand, Scramble will be opposite of current Airbase Target.

In scramble, you will start on the ground with enemies in the air and close to your base.

I have some other ideas too and version 2.0 of QMBMod will be major improvement over existing QMB.

wingflyr Wrote:Thanks FC !! Looking forward to your mod releases. Whats up with CWOS site my man?

Don't know what happened to CWOS, I hope site is just temporarily down, I would expect some sort of announcement or notice if site owner wanted to close it forever.
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#42

Cant wait m8!!

This is becoming FUN !!! Big Grin

POMAK
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#43

Exellent :mrgreen:
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#44

Hi,

hard part in QMBMod v2.0 is done, now it's time for making new missions and some minor changes.

But there is something that you have to decide, problem is in number of available maps. In v2.0 you can add as many new maps as you want, so if you want you can have 100 maps available but that make a problem with accessibility, imagine scrolling through all that maps.

My question for you, how many maps should be hardcoded into QMB when you can add as many as you like?

In QMBMod 1.1 there were 6 old maps and 14 new, I think that it would be wise to leave original 6 maps as they are, how many new maps should be hardcoded, 0, 1, 10? It's up to you.

FC
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#45

I think one map for every scenario should be the best
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