The Slot
#46

1)Dont worry about the map_R (map_S?), it works fine without fiddling with them.

2) Not sure I understand what you mean? Realistic dimensions of what?

Do you want to work on the same, or another section of the Slot Gitano? I can send you the files that I am working with if you want to do the south. Or you could start on the Bougainville map if you want. Spud gave us alot of regions to cover here:
[Image: SWPA_revised.jpg]

About the trees, yes I was thinking of the Burma trees too. But I think they are the same as on other maps too. I couldnt find the load.ini for Burma, anyone have it?
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#47

Vella Lavella
[Image: vellalavella3.jpg]

Big Grin
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#48

fantastic Big Grin


Z
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#49

I owe you a few beers now.

nice.
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#50

The next round is on me! Great job!
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#51

Dont get the keg out of the fridge just yet...There is still alot of texturing to do. Mostly isolated areas, and removing some trees from the sea (oops! Tongue ) and so on.
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#52

Nice 1 fellas :mrgreen:
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#53

Skunkmeister Wrote:1)Dont worry about the map_R (map_S?), it works fine without fiddling with them.

nice

Skunkmeister Wrote:2) Not sure I understand what you mean? Realistic dimensions of what?

tif files from srtm are 6000x6000 pixels and i suppose it is in a different scale on respect to the game maps. do you modify cnvas size or you strech the file when you build the map_c?

Skunkmeister Wrote:Do you want to work on the same, or another section of the Slot Gitano? I can send you the files that I am working with if you want to do the south. Or you could start on the Bougainville map if you want. Spud gave us alot of regions to cover here

i'll try bougainville

Skunkmeister Wrote:About the trees, yes I was thinking of the Burma trees too. But I think they are the same as on other maps too. I couldnt find the load.ini for Burma, anyone have it?

check mail :wink:
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#54

For the Slot I use the tiff files and resize them from 6000 to 2784 to get correct scale.

I didnt bother to adjust them because the Solomons are so close to the equator that any adjustment will only be minor.
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#55

I love that image of Vella Lavella a few posts back.

The mountains reaching through the clouds look great.

I guess the tree line still needs editing but it will look good if the trees come right down to the waterline on most of the coast with just occasional beaches where they set back a bit. I'm not familiar enough with the scenery there to know if thats accurate. I just think it will look good.
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#56

BTW, some trees over water in the Slot would be good. At night they'd tie up barges, even small shipping along the coats and camoflage it. That would work well (trees at the water).


[Image: camouflage_sm.jpg]


[Image: SD_camo.jpg]


tater[/img]
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#57

In places wqhere the maps show rivers, we know many are creeks or streams only a couple meters wide.

I'd suggest not making them rivers since they will be HUGE, but I would consider making little inlets along the coast with trees to the water as show in the 2d image above. Cool places for common missions of the period, "barge hunting."
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#58

I'm experimenting with different tree textures. I'm using the ones from the Italy map because they dont look so fluorescent green.

Have a look:

[Image: kolombangara2.jpg]

With "Italian" trees:

[Image: kolombangara3.jpg]
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#59

+ 1, good job ! very nice :wink:
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#60

Quick fix :wink:
[Image: vellalavella3copyvh9.jpg]

For details go here:
viewtopic.php?t=1545
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