Impressions about the new maps?
#31

Username, I think you're right about map size and number of objects, maybe that's why... But it's a pitty because on the other hand the crop field and hedgerow and highland textures are very nice, also the landscape in the west part is lovely.I like those textures in fact more than the ones coming with Slovakia.
But there's also the fact that buildings were placed by the machine on Basarabia, while the Slovaks placed them by hand mostly. Machine is stupid, saves a lot of time of course, but the result is not good, all villages are alike, all towns are alike.
Anyway we end with a map which has very nice aspects and also not so nice ones. There are a couple of possibilities. Divide map in say 4 regions and populate (mission templates etc). Reduce number of villages and/or size of villages and especially towns on the whole map. Then you can again populate.

Going to Slovakia, I have a prety old PC (2GHz, 1GRAM, ATI 9500), it's not flying well over it, so I'd be happy with a reduction of objects. Visibility distance increased for slovakian buildings, that's another factor of FPS loss, so many signs that I should start thinking about upgrading my PC :wink:


Username Wrote:
lowfighter Wrote:On the other hand villages and towns on Basarabia are terrible in my oppinion. Ghost towns and ghost villages. Deserted, lifeless, featureless... I started populating the villages, problem there are too many :evil:

That was done deliberately because Bessarabia is a very large map. It apparently has the same object count as Slovakia...more objects would have destroyed your fps.

Incidentally, the final version of Slovakia is going to have a reduction in object count (mainly taken from the large cities) of 10 - 15% in order to increase the minimum fps count. Personally, I'm not keen on that and would rather keep this beta map, although as others have pointed out there are missing textures in a few places.
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#32

Upgrading the pc is absolutely the way to go.. I wouldn't expect people who are making these maps etc to tone down the objects just because there are others with lower end pc's..
For the first time, my pc is getting some little stutters with the new maps.. It was a clear indicator to me that I need to think about upgrading myself.
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#33

lowfighter Wrote:But there's also the fact that buildings were placed by the machine on Basarabia, while the Slovaks placed them by hand mostly. Machine is stupid, saves a lot of time of course, but the result is not good, all villages are alike, all towns are alike.
Anyway we end with a map which has very nice aspects and also not so nice ones. There are a couple of possibilities. Divide map in say 4 regions and populate (mission templates etc). Reduce number of villages and/or size of villages and especially towns on the whole map. Then you can again populate.

I just took a closer look at Bessarabia and I agree, the west is very nice, but sparsely populated. To me the towns just look like generic IL2 towns, as can be seen on the older maps - though perhaps with even fewer types of object. I noticed one particular house is repeated endlessly throughout, so I think they've already pared down the number of different types of object quite ruthlessly. I run a 2.8GHz machine and suffered a few stutters at times even with only one sightseeing plane on the map. This map might be another Finland - good, but not very useable without a top-end machine.

As I understand it, the map centred on Iasi is a drastically cut-down version of Bessarabia (25% the size) for more playability. Seems Iasi saw a lot of action during the war along with the Odessa area.

I think the makers must be aware of the difficulty, so they may also reduce the object count again- though in this case it would make the map look very bare. Fly_zo achieved good results with very few objects on his Croatia map, so it can be done if you have an artistic eye, but it means hand-positioning everything.

I think I'd favour reducing the size of the major cities to maintain a densely built-up effect though I'd be loath to lose any more of the small villages. They bring maps to life and prevent that 'snooker table' look. Dividing the map in half or by 4 might be the best solution as it just seems a bit too ambitious right now.
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#34

I think you're right Username, not a good idea with cutting out villages, remain the other possibilities...
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#35

I have a very high-end system, and I have tested this map with just 8 planes flying over the terrain at 1000m.

Based on this testing, I really think the object count should be reduced. It looks wonderful, but the fps count drops into the high teens when in clouds, and when viewing cities and villages. I think it would be a "slide show" on the average PC.
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#36

some big errors with the roads on the mto map,
at least the road to north from B3.
Is going sideways on the mountain hills, do not follow the terrain, also, the road going to the airfield in B3 has an angle of more than45
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#37

Yep.. but it is still in beta.. Have you reported your findings up the chain?
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#38

nope did not, but after "looking" into it via the builder, it looks like they wanted to make the roads next to the dry rivers. so i won't bother,just maybe for the 45
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#39

Thats because you need to find the tgatable that goes with it Wink

[Image: sig2.gif]
TEAM PACIFIC
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#40

[quote="JV69_BADA"]nope did not, but after "looking" into it via the builder, it looks like they wanted to make the roads next to the dry rivers. so i won't bother,just maybe for the 45
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#41

map are dandy absolute one is Slovakian, take up me and MTO largely Crete only to me be sorry that there isn't piece Greek land in order to baby drown on Crete.
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[Image: hr01.jpg]


Screenshot with Crete descent above H
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#42

[quote="MiWa"][quote="JV69_BADA"]nope did not, but after "looking" into it via the builder, it looks like they wanted to make the roads next to the dry rivers. so i won't bother,just maybe for the 45
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#43

Needed would help when install 4.09M so we doesn't go map packet from AAA. When give installation map packet so stop away new map from 4.09 . What Shall I longer man somebody help? . Sad
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#44

Archie, I don't understand well but probably:

Open file "all.ini" present in il2 folder/files/maps. Add the lines:

Slovakia Slovakia/load.ini
Slovakia_Online Slovakia/load_online.ini
Bessarabia Bessarabia/load.ini
Iasi_Online Bessarabia/load_Iasi.ini
Odessa_Online Bessarabia/load_Odessa.ini
MTO MTO/load.ini

Then you will have the new maps (Slovakia etc) as well as the map packet.



archie1971 Wrote:Needed would help when install 4.09M so we doesn't go map packet from AAA. When give installation map packet so stop away new map from 4.09 . What Shall I longer man somebody help? . Sad
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#45

lowfighter Wrote:Archie, I don't understand well but probably:

Open file "all.ini" present in il2 folder/files/maps. Add the lines:

Slovakia Slovakia/load.ini
Slovakia_Online Slovakia/load_online.ini
Bessarabia Bessarabia/load.ini
Iasi_Online Bessarabia/load_Iasi.ini
Odessa_Online Bessarabia/load_Odessa.ini
MTO MTO/load.ini

Then you will have the new maps (Slovakia etc) as well as the map packet.



archie1971 Wrote:Needed would help when install 4.09M so we doesn't go map packet from AAA. When give installation map packet so stop away new map from 4.09 . What Shall I longer man somebody help? . Sad

much thank you and excuse mine English use translator :lol: :o :o :o
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