The Slot

Model 22 arrives in the Slot area 8)

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work on zeros from discount first be by 6 .kokutai,and next will from 3/202.kokutai

meanwhile zero A6M2 from 6.kokutai

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~S~Skunk,
Check PMs 8)
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There are some problems with missing texture on many small islands / atols. It looks like a black holes in ocean. Maybe sewer enterances Smile
Tonight I will post coordinates of them..
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I've looked at a fair amount of the map so far and on my system I have only come across one island without a 'land' texture. I'll PM you with pics and more info. In this post I'd like to show off some of the brilliant terrain you have created. The map loaded in my FMB in seconds and in general it ran smoothly even though it is absolutely HUUUGE. I experienced some stuttering when I panned around from inside the cockpit but that was near the cliff area on Guadalcanal. It may actually not have been connected to the map. I'll try it again and check.
Anyway, on with the show. For those who are waiting on this, you will NOT be disappointed! Herr Skunkmeister has done very good work.
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I have just upgraded to a new PC.
2GB Ram
nVidia 8600GTS
nVidia E6750 CoreDuo mit Bells and Whistles

I ran the mission on:
Perfect Settings at 1280x1024 resolution

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=2
Effects=1
ForceShaders1x=0

(BTW, if anyone spots anything I can improve in the above settings please let me know)
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A few things of interest to those testing right now.

I changed the water colour for a bluer tone. Actually I used the colour from the MTO map. If you guys open the load.ini, and replace the entries under [water] for this one:
Code:
[WATER]
Water    = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
\\WaterColorATI = 0.150 0.225 0.180
WaterColorNV  = 0.140 0.185 0.268
\\WaterColorNV  = 0.165 0.264 0.233

Also Nocturnum, if you experienced stutter around the mountain area, in load.ini, remove the ",-2" after the entries for midland1 and midland2.

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TEAM PACIFIC
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Wow,

It really does look "the ducks nuts"

Thanx for all your hard work Smile

Cheers, Neil Smile
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Trying hard right now and yesterday night. And all I can say is amazing job, didn't found any error yet. Nocturnum maybe the island you found is a very small one with sand texture on it?? Be ready guys this map is really amazing
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Huge area. Flying a C-47 out of Henderson, will take you a long time to fly to the NW corner of Bougainville. (couple of hours, maybe)
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RealDarko - yep. Tiny wee one up in the northwest. All the others were fine though.
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Had a first flying over vela lavela, map looks excelent, very nice choice of textures. Spotted no bugs so far. The fps is pretty low over the forest (didn't measure but maybe 10 fps or so), but my PC is rather low (2GHz, 1 Giga of RAM, ATI 9500).
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Oh noo, I will be the black sheep now but,

This is definitely “no go” for old computers like mine. I tried it with 512 Mb of RAM and load time of the map is in tens of minutes. Page file memory was at 1,5 Gb. The map is too big; I think that average computers still can’t handle this with ease. TOO BIG.
Definitely no way that this map can be played online, but because of its waste space it’s ideal for offline history campaigns. In a mater of fact, this is the first time that I run out of fuel, and it was set at 100%. I fly over maybe one third of the map, but that was for over 2 hours long. That is excellent. That is real Pacific, but it is too huge for some comfort use on average computers.


Although there was some nicely shape islands and coves, one thing gets in my eyes, forests. I know that is jungle and that has to be that way, but one forest pattern that repeats over and over on big amount of land is to monotony (boring) and looks like some giant green carpet. Maybe to break that green with some holes without forest texture? Or maybe if it can be mix of two types (or more) of forests texture? Just to break monotony.


Skunk, this is great effort and beautiful job, which is obviously done with great love to the mater and with great knowledge, but please don’t be pissed on my critics.


Good:

Big land to fly over it. At lasts something with real feeling of Pacific. Perfectly shaped terrain, most of the islands are beautiful. Perfect air strips, with “real” look. I getting a wish to go inside it settle on some smaller island and make my house with some hydroplane beside it and to live there.

Bad:

Too big, memory assumption is enormous. Big islands look dull because of repeating forest pattern. A small islands looks flat. Overall “feeling” is in some degree (not much) generic, it misses more diversity in texture maps, look of the islands, especially small ones, and it needs a “human touch” maybe some more hand placed objects.


I am off to fly north-west part now (another 2-3 hours of flying) Big Grin


I didn’t see "naked"; island, but I see some cloud shadow issues.

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Avala, unfortunately (and this is very unfortunately for ALL il2 maps and especially for those with extended forest regions) you can't have different forest textures on the same map. The forest is a problem, the tile pattern, which is always visble when you fly over extended forest regions...
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[quote="Avala"]
Skunk, this is great effort and beautiful job, which is obviously done with great love to the mater and with great knowledge, but please don

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TEAM PACIFIC
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Another thing, if any of you feel like helping out with either object placements, tiling or whatever, feel free to volunteer.

500 000 square kilometres is a lot of area to cover for just me Wink

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TEAM PACIFIC
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