When using the enhanced FMB I am happy with changing height and textures, but how do you "erase water".
I have a couple of areas on my map_C which are resulting in water (the sea) on cliff faces in a few areas. Is there a way of correcting the sea placement in the FMB, erasing it, or can it only be done by editing map_C? Being able to modify it in the FMB would speed up the process.
CW
Posts: 703
Threads: 9
Joined: Nov 2007
Water can only be modified in map_C, there is no other way.
Can you post a screen of what it is you are having trouble with?
TEAM PACIFIC
A couple of questions for the actors.static gurus.
Can you rotate a group of objects in the enhanced FMB after you have selected them, i.e an airfield, or can you only rotate one object at a time?
How do you cut and paste? I have ctrl-x for cut, that works, but I cannot get ctrl-v to work.
Cheers
CW
Posts: 703
Threads: 9
Joined: Nov 2007
If you select a group of objects to rotate, they will rotate around your mouse pointer. The game engine isnt smart enough to rotate an entire airfield and keep things aligned.
My cut and paste options work fine. Check your entries in your conf.ini again, you may have something misspelled.
TEAM PACIFIC
Posts: 703
Threads: 9
Joined: Nov 2007
Really? Wow I have to try that! Thanks ash.
TEAM PACIFIC
Anyone used the load from file stuff? Presumably you can have a mis file with a template of a base, village, etc, right?
Hi all, i have been modding maps with other squad members for some time as everyone else in this forum does and i am very interested in the other tools used to rework the static actors file, as all good things we progress at a great rate of knots and ive hit the brick wall, i need help with decompiling this file...plz
Hi there,
For getting the actor tools please send request with your email address via PM to fly_zo.