The Slot

Nope. Munda is done exactly as per your instructions. And its the best I could do with the resolution you have to work with.

[Image: munda.jpg]

The runway may have to be moved a little south as it is now, and it is running at around 78 degrees.

[Image: sig2.gif]
TEAM PACIFIC
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That composite image I sent was your Munda and the real coast, not MY munda Big Grin I was only showing you the coast.

Munda as I have it now:

[Image: 2a295a7dc5cf7138b56a58bd058be84c6g.jpg]


Munda inclined ENE:
[Image: 23127f15dfb7741d5d848873eccb93816g.jpg]


The airfield needs to end on the East right near the coast.
[Image: fig1.jpg]

Google Earth:
[Image: 1bd44ecfddc3421b9c7cae1f48ca0fdf6g.jpg]

I cannot incline it to the proper heading and have it almost touch the coast on the right like it should (the google earth airport is spot on, but when the japanese were there it ended right past the brush with the coast, just about half its current length. The longer version might have been what the USN did to it, actually. My images are BDA pictures of when it was japanese. I plane on making the runway double width, actually, so it looks right.

The neck of MUnda Point is ~150m where it narrows.


tater
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Looks better with the ENE orientation.

[Image: sig2.gif]
TEAM PACIFIC
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Wow, not to me. It virtually touching the coast is a distictive feature, IMO.

Personally, I'd lose the hills and forest, and make the dispersal paths as close to spot on as possible before I'd move it away from the coast. The small squares in the FMB are 100m, right? So 4 water/land pixels per square at that scale, right?

If munda point was smaller, I could probably do ENE, AND have it near the coast, actually. The tip of the point being just 4 FMB squares at the SW. COurse doing that is PS is a huge PITA, I know.
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Yeap, I think I will sit back and let you guys do the art. Then I will just learn how to add buildings...lol

I have been working with the Hawaii map tinkering with the tools inside Il2.

Looks great Tater

Hawk
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Skunk, this is your baby, it's your call. I can always make one the way I want for myself, lol.
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Well, I think, and this is just me, but I think that your south dispersal area is too wide. Its like you're trying to make it match up to the coast. If you look at the chart on PW, the south dispersal isnt so large.

I mean you are part of the team, so your opinion really matters on this, but there are things I know that you can do and stuff that you cant do with this map making biz. Right now, the whole of Munda point is 20 pixels wide. I'm very limited in what I can do and how I can reproduce it accurately.

[Image: sig2.gif]
TEAM PACIFIC
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Few comments on Munda airfield.

Southern dispersal definitely to wide. It should be more like part of an oval than circle.
Too much vegetation on your map on the airfield:
http://commons.wikimedia.org/wiki/Image:...rfield.jpg
http://commons.wikimedia.org/wiki/Image:...ipView.jpg
You can place few tree lines to simulate some sort of vegetation.

Kokengolo hill is definitely a feature and it would be nice to have it.
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Those two images are after the US took over. I have about 10 BDA images of it under construction by the japs, and during and after bombings. The dispersals were almost entirely covered with trees except the taxiways themselves until the B-24s and Naval bombardment made it look like those 2 images you posted Big Grin

The trees in question were not jungle, however. It was a coconut plantation, so even rows of single trees.
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I should add that this does point out a problem with the PTO and airfields. When the campaign starts, guadalcanal and buin are all there is. The US beefs up the 'canal, and the IJN starts building more airfields (like Munda). The US takes the new airfields, then beefs them up more. Ondonga is a US base, not japanese.

I think by far the best way to do the project is to build all of them first. Then we can make a version earlier with the runways/taxiways deeted very easily. Hit it with the WOOD tile, and it's gone. Very easy.

I could see at least 2 versions. An early 43, and a later 43 version. In the former, The fields short of Bouganville would be Japanese. No Ondonga, etc. In the latter, even Munda would be American, and would be bigger, no trees, etc. The CBs may have simply scraped down the hill, they flattened many small mountains to make air bases.

Of course the latter map might make more sense to abbreviate at New Georgia (as an "online" version?).



tater
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Better?

[Image: a9b5b9446fdebc89a794bf86e4574f1b6g.jpg]


tater
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MUCH MUCH BETTER!!!!

The other one had too much of an earthy look... Seemed very jaded... Skunk's was better, but this is like yours and his had a baby... and well, the baby is better...








TS
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That's just the layout. As a japanese field though, it SHOULD be earthy.

The US dispersals were to store as many planes as possible, for the japanese, they desperately needed to HIDE their airplanes. I could scan these images I have, but it's kind of a pain. Others I have posted give the idea though. Kahili, for example. The strip and a taxiway are pretty nromal looking, then there are miles of curved roads into the woods where the planes live much of the time.

So the image above is the start, if I can't get forest in there... Well, I'd LIKE to put a palm grove assuming I could get them to draw farther away. I made a Barakoma on the old NG map (or maybe guadalcanal) using that...

Here's a pic of my old Barakoma:

[Image: hog_strip2.jpg]

Heheh.

Every tree you see is a single palm planted on a grid (coconuts were CROPS, remember). A real grove: Munda was IN a grove like this---only the bare minimum number of trees were removed:

[Image: supply_dump_tiny.jpg]


tater
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How many strips were actually coral and how far inland?
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Isnt there a mod that changes the draw distance? Or is that not out yet? If there is one, you could make all the coconut groves around the airfields. Sort of like a Hollywood backdrop for when people take off from there.

[Image: sig2.gif]
TEAM PACIFIC
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