PITA? Sorry, i don't understand this word :oops:
Will you add a lot of vegetation at your strips? :roll:
BTW, looking at the il-2 version (one page up) and looking at those last two images makes me think. Right now I have taxi points into the dispersals. I'm not at all sure that with many ground objects applied they will work since the AI will simply despawn on the runway if any ground object gets within some range of the waypoints or STAY points. This is more of a jungle than palm trees, too.
To really make the island look right, I should probably cover the dispersals with WOOD tile as much as possible. That was my initial plan, but I cleaned the slate to build the strip and took a picture that way. It's a tough call. It means that from the air it will look far better, but from the ground (as a japanese player) you'll have fewer places to taxi to. I might make it so that one side is totally covered and the other side has some taxi points as a compromise. Maybe I'll luck out and the WOOD tiles will make some cool taxi into the trees possibilities.
Has anyone located the .tga texture file for the Marston Mat runways? If so, we would like to modify it to have a dustier look.
^^^ that is a brillaint idea. They are way too black.
Looks better everyday guys!