22.02.2008, 08:42
Hello,
My textures and map for Guadalcanal 1942 and Pagode Hill.
My textures and map for Guadalcanal 1942 and Pagode Hill.
Bee Wrote:Regarding bomb craters, try using two of the foxhole end caps. The C-shaped ends of the trenches that came with 1946. They come in two or three sizes and make great large and small craters when you put them together in pairs to make a circle. If some clever chap can clone and skin them to suit different terrain, we'd have a real winner
panzerkeil Wrote:For those that cannot wait for this map to finish (like me 8) ): I have been messing around with the Guadalcanal map; for a slightly more convincing map change your eload.ini to:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m02.tga
ed_m01.tga
[TMAPED]
ed_map_t.tga
[MAP2D_BIG]
OutsideMapCell = 28
tile tile.mat
sizeX 500000
sizeY 500000
ofsX 339000
ofsY 380000
[WORLDPOS]
CAMOUFLAGE = DESERT
MONTH=7
DECLIN = 10
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
early_actors.static
[text]
texts.txt
[WOOD]
Wood0 = water/rom_CoastLine1.tga
Wood1 = forest/summer/Jungle1.tga
Wood2 = forest/summer/Jungle2.tga
Wood3 = forest/summer/Jungle3.tga
Wood4 = forest/summer/Jungle4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon/Moon0000.tga
ShadeNoise = land/sk_Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/sk_ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees/sk_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = forest/summer/JungleKTABurma.tga
LowLand1 = land/summer/sk_fields_mount2.tga,2 //land/summer/Fields1.tga
LowLand2 =
LowLand3 =
MidLand0 = land/summer/rom_swamps1.tga,2
//land/summer/LowLand_2.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = forest/summer/JungleKTABurma.tga
Mount1 = forest/summer/JungleKTABurma.tga
Mount2 = forest/summer/JungleKTABurma.tga
Mount3 = forest/summer/JungleKTABurma.tga
Country0 =
Country1 =
Country2 =
Country3 =
City0 =
City1 =
City2 =
City3 =
AirField0=
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/JungleKTABurma.tga
Wood1 = forest/summer/JungleFarBurma.tga
Wood2 = forest/summer/JungleFarBurma.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = forest/summer/JungleKTABurma.tga
Water3 = forest/summer/JungleKTABurma.tga
It's far from perfect, but better than vanilla IL2.. :wink:
Dixiecapt Wrote:Ditto on the map,
Here is what I use for bomb marks.... I set the cans of av gas, the item that is a group of barrels and then destroy them that makes a black scorch mark thats pretty big and nothing else. Try it.
badaboom Wrote:...{all though i'd love some new screenshots] I know you and team Pacific are hard at work on this.