The Slot

fabianfred Wrote:for those who are on a long mission....just pause game....then carry on with your life....eat/sleep/work/do the shopping/wipe the kids bums/pacify the wife/etc.....then come back to it and carry on

Just an FYI in the manual I got with 1946, (errr it was actually for the 4.04m version, but anway) it said that pausing the game for long periods of time could induce large amounts of lag.

Now granted, that might be old info for older PC's and such. Just wanted to throw it out there and waste everyones time.
:roll:
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fabianfred Wrote:I think many people who were putting off upgrading their computers, to await SOW, have now decided to get one anyway....that is what I did

a couple of months ago I got a Core Duo E6850 3.0 ghz/2 gb RAM/8800 GTS
I'm doing the same thing. I have waited almost a year to build, but I'm no longer waiting for a sim that may be another year or more in development. My new rig will feature a P35 motherboard, E6850 CPU (E8400 is perpetually out of stock), 2GB of RAM, 8800GT video card and Windows XP. This will be more than enough to run Il2, the entire Strike Fighters series, FS2004, and FSX.

Do you see a common thread in the games I play? :wink:
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stansdds Wrote:This will be more than enough to run Il2, the entire Strike Fighters series, FS2004, and FSX.

Do you see a common thread in the games I play? :wink:

They all have an F ??????? :wink:
Well, except the iL2 one ... that one is obviously your least favorite ... and it's crap too !
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ONE WEEK!
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Here is something small I have my eyes on.

Operation Cleanslate and Tonails, the invasion of the Russell, and New Georgia Islands. Which constitutes the next step up the Slot from Guadalcanal.

Most of the Action is spring and summer of 1943.

My goal is to make this very very historiclly accurate. I've found several maps, and chats of Naval activity in and around the central solomons.

Thanks to some good tips from PT i've got service records of what (ComSoPac) Commander South Pacific Haulsey was up to. What the 1st MAW (Marine Air Wing) were up to, and even what MAG-21 (Marine Air Group) was up to, however, its hard to break it down any lower than that.

What I want is a record, or log of Missions within MAG-21, basicly what their squadrons were up to.

I do however plan to insert a dynamic aspect to this campaign by having some of the missions (that are not historical battles, but rather CAP's and such) to be multi listed. Meaning as i've talked about before, that the Computer would randomly pic which CAP you would fly that day, giving you a sense of suprise even if you had played the campaign before.

Both Co-Op and Single player versions would be generated also.

*Bows down to Pacific Team*
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I don't want to divert any attention away from "The Slot," but while slightly OT, there is a really good south Pacific game from Matrixgames.com called Uncommon Valor. They've done a lot of research on the topic of ships serving in that theater, squadrons, units, pilots, etc. The level of detail is amazing.

http://matrixgames.com/games/game.asp?gid=216

I will probably base a few missions off of their scenarios with the use of The Slot map.

Really looking forward to this map, I'm so excited!! XD
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One thing to consider when a map-maker is populating his map with buildings.......campaigns!!!!

never mind the small moveable objects like vehicles, net shelters, oil drums etc.....theycertainly should not be put on a map using the Tools FMB....

But .....Buildings of a substantial nature should......because in il2....in campaigns they stay destroyed from previous missions

something which doesn't apply to buildings added by the mission maker

just to remind you..... :wink:
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That gives me an idea. fabianfred, have you ever considered giving a ground plate a damage model...

Wonder if it would work. BOmb runway (since the craters time out) and you have a cratered texture on the damaged version...
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It is not the cratered 'look' which is so important....but the fact that craters will break the undercarriage of any plane trying to cross one......

I do remember ... a long time ago....one of the patches did actually extend the life of the craters....but only by a little bit....maybe from 30 secs to one minute...so there must be a variable in there somewhere..

and.....of course....craters can be filled in much quicker than new buildings can be put up
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I agree for online play. For offline, or even SOME online applications, look would be all that mattered. Ie: you could have a campaign, and the target field would be cratered from previous strikes. the player would never land there, and as mission/campaign designer, you simply do not TO or land any planes from that field/runway.

tater
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For those of you planning Campaigns for the new SLOT map, Do I have a Link for you!!!

This Link here will cover the Central and Upper Solomon's Campaigns, Including the actions (by passes) around Rabaul. Each chapter link is loaded with info, and there at many chapters.

Also,

Many Many Pictures, and ....Many Many Many Maps!!!

http://www.ibiblio.org/hyperwar/USMC/II/index.html
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Got to play on my game PC instead of my laptop for the first time in days today.

Took some shots after doing some testing.

Near Vila. Some have nothing Slot specific, I just liked them.

[Image: hogvzeke2.jpg]

[Image: hogvzeke3.jpg]

[Image: pasatrois.jpg]

[Image: viladuel.jpg]

[Image: hogvzeke4.jpg]

[Image: hogvzeke5.jpg]
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Wich model of Zero is the most common on the Solomons?
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A6M2 and A6M3 I think.......... doubt if the later models ever reached the area.
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correct, and the zero float, and the Ki-43
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