21.04.2008, 19:46
S~ Ya'll...
I'm having problems with the random tree's appearing where I wish they didnt... I understand the *.tga,2 thing, and have removed the ,2 - but they're still there. What do I do to cut down this anoying rouge folliage?
this isnt the only one... I could ALMOST live with just the one... but their appearing everywhere, such as in the middle of runways, taxiiways (shown), aprons, hard pits, etc...
My Config.ini settings are:
[opengl]
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3
Water=4
Effects=2
ForceShaders1x=0
===========================
and the entries to the load.ini:
[FIELDS]
LowLand0 = land/summer/handy_grass2.tga
LowLand1 = land/summer/handy_grass3.tga
LowLand2 = land/summer/handy_fields1.tga
LowLand3 = land/summer/handy_fields2.tga
MidLand0 = land/summer/handy_grass1.tga
MidLand1 = Italy_DF/land/summer/dryland.tga,2
MidLand2 = Italy_DF/land/summer/dry1.tga,2
MidLand3 = land/Pacific/burmascrub.tga
Mount0 = Italy_DF/land/summer/macchia_neu5.tga,2
Mount1 = Italy_DF/land/summer/grass_macchia_rock_v2.tga,2
Mount2 = Italy_DF/land/summer/bigcountry_dry2.tga
Mount3 = land/summer/NZ_grass1.tga
Country0 = Italy_DF/land/summer/bigcountry.tga
Country1 = Italy_DF/land/summer/fields_dry2.tga,2
Country2 = Italy_DF/land/summer/dryland.tga,2
Country3 = Italy_DF/land/summer/fields_drygreen.tga,2
City0 = land/summer/handy_downcity.tga
City1 = land/summer/handy_midcity.tga
City2 = land/summer/handy_centercity.tga
City3 = land/summer/greyway_.tga
AirField0= land/summer/handy_grass2.tga
AirField1=
AirField2=
AirField3=
Wood0 = land/summer/handy_treebottom.tga
Wood1 =
Wood2 = land/summer/handy_treebottom.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/handy_beachmuddy.tga
Water3 = land/summer/handy_beach.tga
I'm having problems with the random tree's appearing where I wish they didnt... I understand the *.tga,2 thing, and have removed the ,2 - but they're still there. What do I do to cut down this anoying rouge folliage?
this isnt the only one... I could ALMOST live with just the one... but their appearing everywhere, such as in the middle of runways, taxiiways (shown), aprons, hard pits, etc...
My Config.ini settings are:
[opengl]
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3
Water=4
Effects=2
ForceShaders1x=0
===========================
and the entries to the load.ini:
[FIELDS]
LowLand0 = land/summer/handy_grass2.tga
LowLand1 = land/summer/handy_grass3.tga
LowLand2 = land/summer/handy_fields1.tga
LowLand3 = land/summer/handy_fields2.tga
MidLand0 = land/summer/handy_grass1.tga
MidLand1 = Italy_DF/land/summer/dryland.tga,2
MidLand2 = Italy_DF/land/summer/dry1.tga,2
MidLand3 = land/Pacific/burmascrub.tga
Mount0 = Italy_DF/land/summer/macchia_neu5.tga,2
Mount1 = Italy_DF/land/summer/grass_macchia_rock_v2.tga,2
Mount2 = Italy_DF/land/summer/bigcountry_dry2.tga
Mount3 = land/summer/NZ_grass1.tga
Country0 = Italy_DF/land/summer/bigcountry.tga
Country1 = Italy_DF/land/summer/fields_dry2.tga,2
Country2 = Italy_DF/land/summer/dryland.tga,2
Country3 = Italy_DF/land/summer/fields_drygreen.tga,2
City0 = land/summer/handy_downcity.tga
City1 = land/summer/handy_midcity.tga
City2 = land/summer/handy_centercity.tga
City3 = land/summer/greyway_.tga
AirField0= land/summer/handy_grass2.tga
AirField1=
AirField2=
AirField3=
Wood0 = land/summer/handy_treebottom.tga
Wood1 =
Wood2 = land/summer/handy_treebottom.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/handy_beachmuddy.tga
Water3 = land/summer/handy_beach.tga