Modern HUD Reticle Help
#1

Well I don't know where else to put this but I'm in need of help here on how to make the reticle bigger? It's current resolution of the reticle is 512x512 and in-game looks way too small, so I need help to know how to make it look bigger in-game.

Screenies:

http://s16.photobucket.com/albums/b15/Se...0001-1.jpg

http://s16.photobucket.com/albums/b15/Se...0002-1.jpg

http://s16.photobucket.com/albums/b15/Se...eticle.jpg

PS: I put those pictures in as links because they are huge in resolution. :wink:

Anyone know? Please tell. Big Grin
Reply
#2

Bump..

Anyone know how to make a reticle relatively larger? If it is even possible?
Reply
#3

Gunsight Reticles in IL2 are a specfic size and are Historically correct.
Reply
#4

So I take it that you can't change the size of the reticle? Or there is a way but you don't agree with me making a historically incorrect reticle?
Reply
#5

It can be done someone here as already done it. There is a post here somewehere showing the increased sized reticle.
Reply
#6

Yeah thanks for pointing me out to that! Smile But I tried putting this to my reticle, but it is the same size.

Code:
[ClassInfo]
  ClassName TMaterial
[General]
  tfDoubleSide 0
  tfShouldSort 0
  tfDropShadow 0
  tfGameTimer 1
[LightParams]
  Ambient 0.0
  Diffuse 0.0
  Specular 0.0
  SpecularPow 0
  Shine 0.75
[Layer0]
  TextureName Reticle1.tga
  PaletteName
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 10000.0
  TextureCoordScale 0.0 0.0 1.0 1.0
  ColorScale 1.0 1.0 1.0 1.0
  AlphaTestVal 0.1              // of [0.1, 0.5, 0.9]
  tfNoDegradation 1
  tfWrapX 1
  tfWrapY 1
  tfMinLinear 1
  tfMagLinear 1
  tfMipMap 1
  tfBlend 1
  tfBlendAdd 1
  tfTestA 1
  tfTestZ 1
  tfUpDateClear 0
  tfModulate 1
  tfNoTexture 0
  tfAnimatePalette 0
  tfAnimateSkippedFrames 0
  tfNoWriteZ 0
[Layer1]
  TextureName Reticle.tga
  PaletteName
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 10000.0
  TextureCoordScale 0.0 0.0 1.0 1.0
  ColorScale 0.8 0.4 0.0 1.0
  AlphaTestVal 0.1              // of [0.1, 0.5, 0.9]
  tfNoDegradation 1
  tfWrapX 1
  tfWrapY 1
  tfMinLinear 1
  tfMagLinear 1
  tfMipMap 1
  tfBlend 1
  tfBlendAdd 1
  tfTestA 1
  tfTestZ 1
  tfUpDateClear 0
  tfModulate 1
  tfNoTexture 0
  tfAnimatePalette 0
  tfAnimateSkippedFrames 0
  tfNoWriteZ 0

What one of those settings change the size of the reticle? Does anyone know?
Reply
#7

.... do try to edit actual reticle.tga ( watch for alpha if exist...)

I've resized RAF ones that way .... works w/o problem


regards
Z
Reply
#8

I don't suppose I can request you to resize my reticle to make it fit on the whole K14 height-wise? Or can you run me through on how to do that whole Alpha channel thing? I'm using Adobe Photoshop CS3, btw.

Edit: Did you manage to resize them bigger, or smaller? Because I can easily resize it smaller, just not bigger..
Reply


Forum Jump:


Users browsing this thread: 6 Guest(s)