Actor Static for fly_z BOB?
#1

Has anyone made a new actor.static for Fly_Z BOB map with "British Island " area fully populated? I would like to have it!
God, i love this map with new BOB textures Big Grin
kapteeni
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#2

Cry
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#3

Download the hot space BoB dogfight game. that has Lonon etc populated

Kapteeni, can you tell me how you get the BoB tree textures to work in game. I have everything in the correct place, but I get no trees Cry

Cheers,
Philip
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#4

You need to have "bob_fields_1.tree.tga" in the Tex/Land /summer folder and Forest=3 in conf.ini. Check these! It could help!
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#5

... i didn't publish updated version ( populated) because of online playing , but you can get excellent Hotspace's template and run it through ACT tool and voila ..... populated map :wink:


regards
Z
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#6

Where can i find Hotspaces template? :oops:
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#7

kapteeni Wrote:Where can i find Hotspaces template? :oops:


knock yourself out :wink: .... don't forget to say something nice to HotSpace .... regarding his knees :wink:

viewtopic.php?t=5186


Z
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#8

THX! i got it!. I did add the buildings/stationary objects from HotSpaces template to dcg Normandy 41master. And now i have London. Big Grin
HotSpace. I'm on my bended knees here. :lol:
U got Knees!!!
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#9

Kapteeni glad you got it working!

But I have all those files in the correct place but still no trees Cry

I'd be eternally grateful if someone could e-mail or post a link to their _Tex folder containing these files and their fly_zo BoB map folder :wink:
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#10

I.ll send my normandy/load.ini. I hope this will help. This is for FLY_ZO Bob :

[MAP]
ColorMap = map_c.tga
HeightMap = fly_Z_map_h.tga
SmallMap = map_M.tga
TypeMap = fly_Z_map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m01.tga
ed_m02.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 25

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga

Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/rom_fields_LowLand2.tga,-2
;LowLand1 = land/summer/sk_LowLand2_fields.tga
LowLand2 = land/summer/bob_fields_1.tga,-1
LowLand3 = land/summer/sk_LowLand2_fields.tga
;LowLand3 = land/summer/bob_fields_1.tga,-1
MidLand0 = land/summer/bob_fields_2.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/summer/rom_mount0.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/Dcountry.tga
Country3 =
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/summer/rom_air_fields_0.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga
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#11

philip.ed Wrote:Kapteeni glad you got it working!

But I have all those files in the correct place but still no trees Cry

I'd be eternally grateful if someone could e-mail or post a link to their _Tex folder containing these files and their fly_zo BoB map folder :wink:


here you go .... new Summer and Autumn ...

http://rapidshare.com/files/147590919/f ... d.rar.html


Z
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#12

Cheers fly,but still no trees Cry

I used your summer load.ini and had all files in the correct places, but the tree/hedgerow lines don't appear Cry

This has been confusing me for ages, :? I'm trying this on the unified installer, i've tried continuously on my other install but to no joy.
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#13

Do you have forest= at least 2? Also, in the load.ini files of the maps, sometimes there's a number after the texture file i.e. lowlands1 = whatever_texture.tga, -2.
If this number is negative, the trees are likely to disappear. Play around with these numbers (try 2 for example) in the lowlands lines.
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#14

Thanks Reflected.

OK here's a run down of what I did:

Added the files (bob 1 etc and the tree textures) to land/summer folder located in the _Tex folder. Edited my load.ini with land/summer etc and the correct lines/ I even used fly_zo's files and his load.ini (although the Autumn one wouldn't load) and still no trees Cry

OK. I'd like to thank everyone for being really helpful, but this is the only mod I've failed to get working. :? if someone has the time then please could they e-mail a zip, not RAR of their maps folder with fly_zo BoB and their _tex folder. I know fly-zo helped me, (thankyou so much :wink: ) but I think I may have a problem with my RAR extractor: sometimes when it extracts it doesn't extract all the files :? until that one time though I haven't had a problem.
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#15

fly_zo Wrote:here you go .... new Summer and Autumn ...

http://rapidshare.com/files/147590919/f ... d.rar.html


Z
LMAO...I was just getting ready to ask you for this...I see you have now added clairvoyance to you list of talents!
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