Looks way above the IL-2 max-poly ability...
yes this is interesting idea but for rework will be more work ... better will be concetrate to finish one Warspite ship project with all things,will be hard work imho ...
I'm planning to carry on with the HMS Warspite model.
I thought I'd post these links in case anyone else wanted to experiment.
The point of the Poly count being perhaps too high is a very valid point, but it wouldn't ultimately mean that they aren't viable options for use..
Out of interest, Ashes, what poly count do you get with that model?
Is that model from Silent Hunter II or Silent Hunter III?
If the SH3 ships are too intense, maybe we could look at some of the SH2 ships and spice them up slightly? Maybe that would be a better idea?
Another good game to look at would be destroyer command ... lots of good ship models there too.
As I recall, there are alot of Japanese ships we can take from Destroyer Command.
I remember a these ships, and there is probably more ...
-BB
Yamato
Kongo
Nagato
-CA
Mogami
Furutaka
Takao
-CL
Sendai
Nagara
Yubari
Adding those ships alone would do WONDERS for Jap shipping. For the Americans, we could take the following ships from DC
-BB
Texas
North Carolina
Iowa
South Dakota
-CA
New Orleans
Portland
Northampton
Indianapolis
-CL
Brooklyn
Atlanta
And for the European theater we could take the following for German and British ships.
-BB
Bismarck
Tirpitz
Scharnhorst
Gneisenau
Hood
Repulse
Revenge
Queen Elizabeth
Nelson
-CA
Adm Scheer
Lutzow
Graff Spee
Adm Hipper
Prz Eugen
Norfolk
-CL
Fiji
Ditto
Scharnhorst - I haven't checked the model count of a complete model. I only exported the hull section.
but looking at the mesh it seemed to be about twice the density of an IL2 battleship.
The Silent Hunter models include alot of minor details modelled in the mesh which in IL2 are only detailed in the texture. It would be quite easy to remove those I think.
I'm not planning to take this any further at the moment because I want to progress my own HMS Warspite model, --- and get back to map making at some point.
I posted the links so that others who are interested in ships might investigate further.
The next step may be to compile a "library" of ship models in 3DS format, as an interim step to converting them to IL2. Maybe a small destroyer would be a good test of the conversion process. Even if its poly count is too high it should still work ok. No worse than an IL2 battleship.
A lot of the ships available for SH3/SH4 have been made by community members, not the sim developers- HMS "Repulse" being just one example (would be great for getting a more accurate Force Z). In such cases, it would be a matter of contacting the modeller and asking for his/her permission to adapt it for Il2, out of courtesy at the very least.