Tropical ( brown ) rivers. Possible??
#1

Is possible to have frozen rivers on a summer map without snow? If yes, can we change his texture to give a tropical river look? You know a more greenish/brwonish color. and If yes can we somehow made this river unfroze?
I will explain my idea. If frozen rivers are currently availalbe, seems that we can have more than one texture for the rivers, one for normal, one for frozen. Is possible to have different colos for the rivers then??
Thank's
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#2

Yes of course.
Each load.ini have a water color defined by RGB process :

[WATER]
Water = water/Water.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232


So you can make red water !!
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#3

LAL_RONE Wrote:Yes of course.
Each load.ini have a water color defined by RGB process :

[WATER]
Water = water/Water.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232


So you can make red water !!

But what about sea water??? will be blue or will be the same color as the rivers???
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#4

Chances are it will all be the same color.
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#5

Water on a map is all the same colour aand texture..

if you have tried map building you will have noticed that actually the whole map is water...with the land floating upon it....and any rivers and lakes are just holes through which you can see the water
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#6

On Pacific Islands map there are 2 colors;
A turqouise shade in the lagoon and a royal blue for the seawater-
How was this done?
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#7

chris455 Wrote:On Pacific Islands map there are 2 colors;
A turqouise shade in the lagoon and a royal blue for the seawater-
How was this done?

the water can be made shallower..such as reefs...so as IRL it looks a different colour from the deep water..

maybe this could be the answer...make the rivers shallow...I believe it requires a certain grey shade on the mapC and/or something on the mapT...not sure??
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#8

chris455 Wrote:On Pacific Islands map there are 2 colors;
A turqouise shade in the lagoon and a royal blue for the seawater-
How was this done?


you can have shallow water on maps but you can't have brown rivers and blue sea ...

and its been done by editing map_C.tga

Z
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#9

fly_zo Wrote:you can have shallow water on maps but you can't have brown rivers and blue sea ...

and its been done by editing map_C.tga

Z

Shallow water uses an additional texture - the 'rivercoast' one; RGB 30/30/30 - , so you can paint it, whatever you want and all you need is to make every river shallow and keep the ocean deep. Coast areas will be same color then though.

(Bessarabia example)

Water0 = water/Water.tga
Water1 = water/Water.tga
Water2 = water/rom_CoastLine1.tga
Water3 = water/rom_fields_Beach.tga,2


EDIT: this is meant for 'hardwareshader = 1' ... about '= 0' I have no clue.
May work as well though.
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#10

Thank you very much .... for stepping in and clearing that out


much appreciated

Z
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#11

Can soeone explain this last post a little better? Can understand it
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#12

RealDarko Wrote:Can soeone explain this last post a little better? Can understand it

Thats not easy. If you haven't at least a litte knowledge about maps, you won't understand it. And if you have, I wouldn't need to explain.

I simply cannot describe it better.

- Shallow water is 'produced' by grey (not black) water zones on map_C.tga combined with color RGB 31/31/31 on map_T.tga.

- On ground of the shallow water a texture gets displayed, when hardwareshader = 1.
This texture is the same, which is used at color RGB 30/30/30 on map_T.tga. Mostly this texture is used for river coasts (mud, swamp etc.) and it also disables foam.

- so you cannot really make the shallow water brown color, but paint instead the texture on its ground brown.

- On some Pacific maps they used this methode by painting a greenish texture. The result is - they have on all rivers foam now, as they couldn't use this ('rivercoast'-)texture to prevent it, because it would be strangely green on land areas.

Check it on 'Pacific Islands'.
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#13

I'ma map maker with two maps as WIP and two maps already released, and didn't catch it at first. English is not my primary language and there are things hard to catch.
Thank's for the info on this.
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