[MOD] HANGAR MOD
#76

THX Canon.

Sorry for CPS-Fraggmann : But if you choose to install a mod wich add a full of objects, it's normal to have new objects in the list !!!
I can't make anything for you !!! :roll: :roll: :roll: :roll:
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#77

Good day,
I plea to the authors skin. Please include the name of the original buildings. I want to use your skins as well as online at the original buildings. Extracted without the original names of the buildings have a lot to look skin where it belongs.
I apologize for my poor English.

Thank you Tyrl
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#78

But you can't !!! A same 3D model have a lot of buildings !!
My mods add new buildings, not reskin the original.
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#79

Hallo,

My problem is:

For example,

FMB =68
BuildingsTextures= Hangar1
LAL Hangar = Hangar_Luft-petit

problem number 1:

FMB = 445
BuildingsTextures = ?????????
LAL Hangar = Hangar_typeG

problem number 2:

FMB =37 - Ugly little yellow house. There are concrete for all airports.
BuildingsTextures = ?????????
LAL Hangar = none
I can paint skin, but I do not know where.

I would like to have nice buildings on the original online. New skin can I change manually. But not all buildings found in the Buildings Textures.

Thank you for your reply

Tyrl
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#80

I don't understand where you find that :

FMB = 445
BuildingsTextures = ?????????
LAL Hangar = Hangar_typeG

Sorry, I don't understand what you want ... Is someone undestand ?

You want to modify my mod ?
If yes, sorry, but I have no time to spend for that ...
If no, I don't understand ...
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#81

Sorry, I can't work out what he wants either Smile
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#82

I think he wants to know where to find the textures of the original buildings. So he can change them to see better textures also when flying online, where original (old) buildings/textures are used.
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#83

I looked in the static ini and its huge..how do I figure out which ones to delete. Did it not put them in alphabetical order when I copied and pasted? I have been using Porsimos object list. Maybe one of you creative geniuses could create an up dated objects list. I hate having to give this mod up..it is really cool. Thank-you for your time on this matter..and keep up the good work. The CPS boys are modded to the hilt,and we really enjoy this sim more than ever now thanks to you all.
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#84

If you just put the Hangar Mod entries at the end of the static.ini, they'll appear as the last lot of objects in FMB.

If you cut + pasted the entire text for the hangar mod from the readme, the entry should have a 'LAL_Hangar Mod' header (or similar wording)
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#85

Here you are - the entry for the original Hangar mod. Use it to either find the entries in your static.ini, or start fresh and put this text at the end of the file.

//===========================================================================
[***]
Title LAL_Rone Objects
//===========================================================================

[buildings.House$AHangar_Uvert]
Title Hangar_Uvert
MeshLive 3do/Buildings/Airdrome/Hangar_Uvert/live.sim
MeshDead 3do/Buildings/Airdrome/Hangar_Uvert/dead.sim
Body RockBig
Panzer 0.18

[buildings.House$Hangar_beton_vieux]
Title Hangar_beton_vieux
MeshLive 3do/Buildings/Industrial/Hangar_beton_vieux/live.sim
MeshDead 3do/Buildings/Industrial/Hangar_beton_vieux/dead.sim
Body RockBig
Panzer 0.34

[buildings.House$Hangar_bois_gros]
Title Hangar_bois_gros
MeshLive 3do/Buildings/Industrial/Hangar_bois_gros/live.sim
MeshDead 3do/Buildings/Industrial/Hangar_bois_gros/dead.sim
AddHeightLive -1.7
AddHeightDead -1.7
Body WoodMiddle
Panzer 0.18

[buildings.House$Hangar_beton_PF]
Title Hangar_beton_PF
MeshLive 3do/Buildings/Pacific/Hangar_beton_PF/live.sim
MeshDead 3do/Buildings/Pacific/Hangar_beton_PF/dead.sim
Body RockBig
Panzer 0.50

[buildings.House$Hangar_briq1]
Title Hangar_briq1
MeshLive 3do/Buildings/Industrial/Hangar_briq1/live.sim
MeshDead 3do/Buildings/Industrial/Hangar_briq1/dead.sim
AddHeightLive -0.2
AddHeightDead -0.2
Body RockBig
Panzer 0.34

[buildings.House$Hangar_Briq2]
Title Hangar_Briq2
MeshLive 3do/Buildings/Pacific/Hangar_Briq2/live.sim
MeshDead 3do/Buildings/Pacific/Hangar_Briq2/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.40 //0.50

[buildings.House$Hangar_briq_bois]
Title Hangar_briq_bois
MeshLive 3do/Buildings/Industrial/Hangar_briq_bois/live.sim
MeshDead 3do/Buildings/Industrial/Hangar_briq_bois/dead.sim
AddHeightLive -0.11
AddHeightDead -0.11
Body RockBig
Panzer 0.24

[buildings.House$Abri_boisC]
Title Abri_boisC
MeshLive 3do/Buildings/Norway/Abri_boisC/live.sim
MeshDead 3do/Buildings/Norway/Abri_boisC/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1

[buildings.House$Abri_bois]
Title Abri_bois
MeshLive 3do/Buildings/Norway/Abri_bois/live.sim
MeshDead 3do/Buildings/Norway/Abri_bois/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1

[buildings.House$Abri_boisGC]
Title Abri_boisGC
MeshLive 3do/Buildings/Norway/Abri_boisGC/live.sim
MeshDead 3do/Buildings/Norway/Abri_boisGC/dead.sim
AlignToLand 0
AddHeightLive -1
AddHeightDead -1
Body WoodMiddle
Panzer 0.15

[buildings.House$Abri_boisG]
Title Abri_boisG
MeshLive 3do/Buildings/Norway/Abri_boisG/live.sim
MeshDead 3do/Buildings/Norway/Abri_boisG/dead.sim
AlignToLand 0
AddHeightLive -1
AddHeightDead -1
Body WoodMiddle
Panzer 0.15

[buildings.House$46Abri_1]
Title Abri_1
MeshLive 3do/Buildings/46/Abri_1/live.sim
MeshDead 3do/Buildings/46/Abri_1/dead.sim
AlignToLand 0
AddHeightLive -0.7
AddHeightDead -0.7
Body WoodMiddle
Panzer 0.01

[buildings.House$46Abri_2]
Title Abri_2
MeshLive 3do/Buildings/46/Abri_2/live.sim
MeshDead 3do/Buildings/46/Abri_2/dead.sim
AlignToLand 0
AddHeightLive -0.7
AddHeightDead -0.7
Body WoodMiddle
Panzer 0.01

[buildings.House$Hangar_rouille]
Title Hangar_rouille
MeshLive 3do/Buildings/Industrial/Hangar_rouille/live.sim
MeshDead 3do/Buildings/Industrial/Hangar_rouille/dead.sim
Body RockBig
Panzer 0.34

[buildings.House$Hangar_Urouille]
Title Hangar_Urouille
MeshLive 3do/Buildings/Airdrome/Hangar_Urouille/live.sim
MeshDead 3do/Buildings/Airdrome/Hangar_Urouille/dead.sim
Body RockBig
Panzer 0.18

[buildings.House$46Abri_3]
Title Abri_3
MeshLive 3do/Buildings/46/Abri_3/live.sim
MeshDead 3do/Buildings/46/Abri_3/dead.sim
AlignToLand 0
AddHeightLive -0.7
AddHeightDead -0.7
Body WoodMiddle
Panzer 0.01

[buildings.House$RussiaKievHangar_Lrge2]
Title RussiaKievHangar_Lrge2
MeshLive 3do/Buildings/Russia/Kiev/Hangar_Lrge2/live.sim
MeshDead 3do/Buildings/Russia/Kiev/Hangar_Lrge2/dead.sim
Body RockBig
Panzer 0.1

[buildings.House$RussiaKievHangar_Lrge3]
Title RussiaKievHangar_Lrge3
MeshLive 3do/Buildings/Russia/Kiev/Hangar_Lrge3/live.sim
MeshDead 3do/Buildings/Russia/Kiev/Hangar_Lrge3/dead.sim
Body RockBig
Panzer 0.1

[buildings.House$Hangar_camoufA1]
Title Hangar_camoufA1
MeshLive 3do/Buildings/Slovakia/Hangar_camoufA1/live.sim
MeshDead 3do/Buildings/Slovakia/Hangar_camoufA1/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.35

[buildings.House$Hangar_camoufA2]
Title Hangar_camoufA2
MeshLive 3do/Buildings/Slovakia/Hangar_camoufA2/live.sim
MeshDead 3do/Buildings/Slovakia/Hangar_camoufA2/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.35

[buildings.House$Hangar_UcamoA]
Title Hangar_UcamoA
MeshLive 3do/Buildings/Airdrome/Hangar_UcamoA/live.sim
MeshDead 3do/Buildings/Airdrome/Hangar_UcamoA/dead.sim
Body RockBig
Panzer 0.18

[buildings.House$46Abri_A]
Title Abri_A
MeshLive 3do/Buildings/46/Abri_A/live.sim
MeshDead 3do/Buildings/46/Abri_A/dead.sim
AlignToLand 0
AddHeightLive -0.7
AddHeightDead -0.7
Body WoodMiddle
Panzer 0.01

[buildings.House$Hangar_camoufB1]
Title Hangar_camoufB1
MeshLive 3do/Buildings/Slovakia/Hangar_camoufB1/live.sim
MeshDead 3do/Buildings/Slovakia/Hangar_camoufB1/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.35

[buildings.House$Hangar_camoufB2]
Title Hangar_camoufB2
MeshLive 3do/Buildings/Slovakia/Hangar_camoufB2/live.sim
MeshDead 3do/Buildings/Slovakia/Hangar_camoufB2/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.35

[buildings.House$Hangar_UcamoB]
Title Hangar_UcamoB
MeshLive 3do/Buildings/Airdrome/Hangar_UcamoB/live.sim
MeshDead 3do/Buildings/Airdrome/Hangar_UcamoB/dead.sim
Body RockBig
Panzer 0.18

[buildings.House$46Abri_B]
Title Abri_B
MeshLive 3do/Buildings/46/Abri_B/live.sim
MeshDead 3do/Buildings/46/Abri_B/dead.sim
AlignToLand 0
AddHeightLive -0.7
AddHeightDead -0.7
Body WoodMiddle
Panzer 0.01

[buildings.House$Human_12]
Title Human_12
MeshLive 3do/Buildings/addobjects/Human_12/live.sim
MeshDead 3do/Buildings/addobjects/Human_12/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005

[buildings.House$Human_13]
Title Human_13
MeshLive 3do/Buildings/addobjects/Human_13/live.sim
MeshDead 3do/Buildings/addobjects/Human_13/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005

[buildings.House$Human_14]
Title Human_14
MeshLive 3do/Buildings/addobjects/Human_14/live.sim
MeshDead 3do/Buildings/addobjects/Human_14/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005

[buildings.House$Human_15]
Title Human_15
MeshLive 3do/Buildings/addobjects/Human_15/live.sim
MeshDead 3do/Buildings/addobjects/Human_15/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005

[buildings.House$Human_16]
Title Human_16
MeshLive 3do/Buildings/addobjects/Human_16/live.sim
MeshDead 3do/Buildings/addobjects/Human_16/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005

[buildings.House$Human_17]
Title Human_17
MeshLive 3do/Buildings/addobjects/Human_17/live.sim
MeshDead 3do/Buildings/addobjects/Human_17/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005
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#86

paf Wrote:I think he wants to know where to find the textures of the original buildings. So he can change them to see better textures also when flying online, where original (old) buildings/textures are used.

Yes, exactly,

here I can upload skins for online: E:\games\ILL2 1946\MODS\BuildingsTextures\3do\Buildings.
But there are other names than in the LAL mode.
For example:
Full Mission Builder - the object is to figure 68
BuildingsTextures - the object is the name - Hangar1
Lal mod - the object is the name - Hangar_Luft-petit .....etc.

Please, where I can find in ...BuildingsTextures\3do\Buildings.. basis for Hangar_typeG

THX ALL
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#87

You can't !! It's hardcoded in the game.
You will have to extract all original files with SFS Extractor, and redo the right arborescence and put your new file.
But if you want to use my skin file, you must to change the line of original hangar into the line of my relooked hangar.
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#88

It is necessary to extract all the files? fb_3do01.SFS - files.SFS.
Or simply extract one? Which one?
THX
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#89

Beautiful! Cry Confusednifff: so beutiful...
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#90

Hi, I carried out the instal instructions to the letter but I dont see these items in my objects list. Would they always be at the end or could they have been placed or overwritten other objects???
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