Beautiful map. However i have the same issue as others. After I finish flying a mission and quit from FMB the game crashes to desk top- " memory error".
new version has been submitted and tested .... anytime now zipzapp will update d/l post with new link ...
for those with long loading time issues ( and maybe memory issues too) .....
1 go to map folder ( MODS\MapMods\Maps\zip_Alpen) , remove ed_m01.tga ( 28Mb) ( back it up somewhere ...) ,
2 make a copy of ed_map02.tga and rename it as ed_map01.tga
map and missions will load much much faster
regards
Z
.... can't be helped on non-sea level water i'm afraid ( game engine limitation ) , try destroy static ship on that lake ... you'll see funny effect too :wink:
Z
ver 1.0 have fixed long loading imho ..this long time I had in beta version.
So in v1.0 I have 30-40 sec loading time on amd 2100Xp+,2gb ram,GF7300GT AGP,I think that I have all correct as in other maps ... zipzapp is a map king :twisted:
Posts: 1.158
Threads: 32
Joined: May 2008
cheers, guys, you're awesme!
I'm sorry for the problems. The water-thing is easaly solved: Just switch to water=1 in your config.ini. I mentioned that in the main post. There will be no bow and stern wash than, but that's all.
I'm not shure about the fmb-problem. Seems the map needs a 256MB graphic board, do you use a 128 MB? If not, try this: Rename the actors.static. Start the game and the map (no actors ist needed here). Is there still that stuttering? If yes, your board may be to weak for the tecxures, if not, it may be realy a matter of the number of objects, although i think, only objects in sight and around count here. Pure size of the map does'nt matter, i think.
Update will take one more day, i detected an other flaw, so i have to ask poor fly_zo for a update version again. I'm very sorry about this. Had added some bob textures to the wrong layer and noticed that just today. This time i will look twice.
Ok, without actors.static load time 30sec.
No stutter on large map view but when i zoom in up close there is a small latency in mouse movement.
Only 128mb 3d card and it's an old agp model.
It's simply too uber for my pc.
Don't be sorry, be creative :wink:
First off.. this is a gorgeous map!
beautiful to fly over.. I spent quite a while going over all the airfields marking which ones AI could most likely use .. for use in DCG campaigns.
But its so RAM intensive.. its hard to do much with it.
We've tried some coop DCG campaign stuff with it, but even on machines with 2 and 4 GB of ram and 8800GT cards, everyone gets stutters every 60 seconds or so.
Frame rates are decent.. but because of the ram hit.. we have the stutter problem.
Could it be possible to split this sucker down the middle and release and east and a west half?
Hey Zip, I checked out 1.1, still the same problems with the missing textures. Map looks great, still!
No texture? I cant imagine that. Could you make a picture?