Thank you for your dedicated work, Canon and Compans! I look a lot forward to this one!
Good luck to you and your wife Canon! It is indeed a wise move to release the map before your first get born (speaking from experience).
Beautiful textures!
About the 2D towns, no I don't like it, cause I like to fly (for sheer flying pleasure) low over the maps, but I understand your decision...
Outstanding Job Joe,
Looking forward to adding the new objects into my game and flying this map....Good Luck with the new baby too.... :wink:
navigation will be fun LOL
GREAT WORK!
Looks awesome - who needs SOW-BOB ??
:!:
With regard to 2D/3D buildings, I've noticed that destroyed buildings have no actual physical presence (you can fly through them - try it), and that (possibly related) they have a much lesser effect on reducing frame rates (again try flying over a completely destroyed city).
So what I was wondering was - what if it was possible to create a building where the destroyed version had exactly the same skin (i.e. looked undestroyed). If the map maker populated their map with these buildings, and then "destroyed" them (leaving them appearing exactly the same) would we be able to get larger, more densely-packed cities without reducing frame-rates?
There would be some disadvantages - i.e. you could fly through the buildings, and they wouldn't be able to be destroyed any further, but it may be an alternative to completely flat 2D cities.
Just a thought........