11.11.2008, 02:02
While finally getting to shoot something this year to test the instrument damage textures, I had set up a sunset attack on some panzers with just about all the new textures in place for the D, all I can say it was a real eye opener...
The specularity in ALL the mat files were way too high, with the textures in direct sunlight washing out to bright orange/red for evening, 100% white in mid-day sunlight.
I would recommend that the specularity setting in all the pit mats be set to 0.0 (No light reflection.)
If you do want some colour reflection such as at sunset then 0.01 would be more than enough. Secondary glass textures would be okay with current specularity. (Personal preferences of course.)
ALL the .mat files for the P-47's have to be changed to the new values... :roll:
It will help the "white-out" problem but I haven't seen a fix for the "black-out" yet.
Hope this is of some help.
Cheers,
Taurus.
EDIT: An example. Left is panel.mat at specularity of 0.5 - Right is 0.01
Other mats are as is and not corrected. Notice the nice light reflections on the outside frame though.
The specularity in ALL the mat files were way too high, with the textures in direct sunlight washing out to bright orange/red for evening, 100% white in mid-day sunlight.
I would recommend that the specularity setting in all the pit mats be set to 0.0 (No light reflection.)
If you do want some colour reflection such as at sunset then 0.01 would be more than enough. Secondary glass textures would be okay with current specularity. (Personal preferences of course.)
ALL the .mat files for the P-47's have to be changed to the new values... :roll:
It will help the "white-out" problem but I haven't seen a fix for the "black-out" yet.
Hope this is of some help.
Cheers,
Taurus.
EDIT: An example. Left is panel.mat at specularity of 0.5 - Right is 0.01
Other mats are as is and not corrected. Notice the nice light reflections on the outside frame though.